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#100988 - 06/22/06 02:23 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 05/30/06
Posts: 772
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Something like Lex Luthor's Sky Scraper.
Big Tower. Various corporations (i.e. Temporal Solutions) can 'rent' space. I like that idea, easy to visualize and incorporate various security measures as I can see in my minds eye the cartoons and such. In all reality it willl end up like a cross between CADMUS facilities and Lexcorp HQ with all the ultra-tech from Eve, Jack, and Nigel. ( reminds me, I need to put Nigel's Matrix up). Even the so called Super badguys will have difficulty penetrating the base defenses. Paril will offer many ultra tech location, Think Coruscant from Star Wars as far as the scenery goes. So the height will be tremendous, in the miles high levels.
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#101001 - 07/03/06 06:05 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 12/06/02
Posts: 156
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<!--quoteo(post=229:date=Jul 3 2006, 12:50 AM:name=Kara Rathien)--><div class='quotetop'>QUOTE(Kara Rathien @ Jul 3 2006, 12:50 AM) [snapback]229[/snapback]</div><div class='quotemain'><!--quotec--> So if we are going to design a fleet, are there sufficient/adequate resources here on planet Paril or will we have to import resources from other planets or systems to be a suitable presence? Unless someone here has matter creation, I don't know if the planet has the resources to accomodate our ambitions. Paril certainly does have the resources available but most of the larger stores needed to build large ships, not to mention a facility to hold a large ship or a orbital shipyard are all military level accomodations and require prior clearance and approval for military only. This is something JACK would need ot work on or tat would need to be raided or acquired as the level of clearance to use the shipyards and to requisition the materials is beyond what the players could get casually....((in game events will be needed)) <!--QuoteEnd--></div><!--QuoteEEnd--> While this planet may have the resources, we may want to arrange to place our shipyard (and to get the necessary numbers to really make any kind of real difference we will need a dedicated space yard) in a concealed location. This location would need to have the raw materials for the bulk of the construction (super-structure and skin). Perhaps an asteriod belt or something similar. Ideally we would need to primarily automate the construction process and integrate in Pax and similar technologies. Beyond that it would likely be important create systems with a significant amount of automation to reduce the manpower required to crew the ship. Since freewilled AI are Ban breakers, there would likely need living creatures interfaced at the critcal decision points. (Maybe using a similar interface as the one the Deckers of this world use). Likely the majority of our effort would come at the design and setup steps. Beyond that, we would need to create a covert supply train for the materials that aren't local and programs to train our personnel. What do the rest of you think?
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#101003 - 07/03/06 09:02 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 12/06/02
Posts: 156
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This can EASILY be a Pax Concordant "sponsored" endeavour. It only requires a simple call and the personnel will be on the way. And on cloaking the shipyard, how strong of a cloak do you want. I mean it can be cloaked in its own personnel pocket dimension. That is definitely what I was thinking of. We have our own pocket dimension, we move a few asteriods in for raw materials and then gradually transport in the other material in via some manner of dimensional connection. Since the dimension could be at anywhere, it would increase our options. We will need to add enough different tech/designs to disguise its origins, but there is no reason not to get help were it is available. A decent size stardock, and we would be able to launch ships out into secondary staging points for staging and maneuvers. (Before we start raiding). Depending on how much we are willing to commit to this (and whether or not doc would be so kind as to cloak the facility in hypertime) we could likely get this ball rolling very quickly.
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#101004 - 07/04/06 05:46 PM
Re: Team HQ
[Re: Director Prime]
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Baseline
Registered: 05/30/06
Posts: 59
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<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->... are there sufficient/adequate resources ...<!--QuoteEnd--></div><!--QuoteEEnd-->Jack is a massive corporation specializing in high technology. It shouldn't be a problem to just buy the necessary materials. In fact, most of the early manufacturing process will probably be contracted out, with the small components gathered up and sent to a central site for assembly.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->... we may want to arrange to place our shipyard ... in a concealed location.<!--QuoteEnd--></div><!--QuoteEEnd-->
One way or another, this will certainly be the case. 'Cloaking' it, in any sense, might not be necessary, though, since the Ban doesn't have any problems with ship manufacture (or even arming ships, so long as the guns aren't obviously displayed). And if Ba'laan actually comes looking for the shipyard at some point, hiding it away in a pocket dimension isn't likely to help much (wasn't the last world you were at in a pocket dimension?).
But ... folks do seem to forget that, with all of Jack's focus on computers lately, his actual powers are all about breaking the Ban and dickering around with peculiar cosmic real estate. If it proves to be a good idea to move manufacturing out of this dimension, Jack's supernal space is better than anything, anywhere else - it is way more conclusively out of the Ban's influence, for one, since it is actually the space outside of the universe.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Since freewilled AI are Ban breakers, there would likely need living creatures interfaced at the critcal decision points.<!--QuoteEnd--></div><!--QuoteEEnd-->Not true. Again, Jack didn't get the benefit of figuring out how to 'bribe the Ban' and such - he did it the hard (but more effective) way. He is invisible to the Ban, he's partially invulnerable to its influence, and he can hide other events from the Ban's influence, when necessary. And, since he can clone himself, he can spread this around a great deal. Ideally, he even gets into gadgeteering and starts building technology which can imitate these effects.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Beyond that, we would need to create a covert supply train for the materials that aren't local and programs to train our personnel.<!--QuoteEnd--></div><!--QuoteEEnd-->
There's no need to be covert. Jack runs a technology corporation - he can buy materials and transport them without anyone remarking on it.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->We will need to add enough different tech/designs to disguise its origins, but there is no reason not to get help were it is available.<!--QuoteEnd--></div><!--QuoteEEnd-->
All technology will be completely new. That's why Jack has been designing cybernetics for Smite - a small scale test of applying his mass mind abilities to research and development. He'll look at any ship/weapons designs he can access, but the actual technology going into the ships will be Jack's technology - completely impossible to trace back to anyone because it is designed completely from scratch.
He'll draw upon Paril's technology, designs from his relationship with House Carlisle, House Rathien tech from Eve, Pax technology from Kara ... whatever ... and the technology he designs will involve ideas and inventions from all of the above, but the end result will be entirely new.
If he can get down a gadgeteered device to replicate his Ban-invulnerability, the new ships might even be better than anything any of those folks can field, simply because his designs won't have to dance around the Ban. Even better would be if he could develop a 'jump drive' of a sort capable of replicating his power to step into supernal space. Then, the ships could be both manufactured and piloted entirely outside of the universe, only stepping back in to make attacks.
This is something Jack's been spending a long time getting ready for - about 18 months, actually. The War Councils thread is there because he's already figured out most of the logistics, and he has most of the resources in place. He's ready to move ahead (both with this, and with quite a bit more), and he figures it would be a good time to work out how much the team wants to be involved.
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#101007 - 07/04/06 09:48 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 05/31/06
Posts: 132
Loc: Just south of Mutant Base, CA
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<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The Brain/Brawn series by McCaffrey is an idea - it's something that would take time, but essentially, you take embryos that won't physically mature properly, and permanently wire them into electronic systems. Depending on the complexity of the ship, you might need two or three of them working in concert to control it, but you won't set off the Ban for AIs while getting the benefits of them. That's Disgusting!!<!--QuoteEnd--></div><!--QuoteEEnd--> But highly effective, and right up the alley of what seems to be needed to make the ships more effective. And for the pro-life NPCs in the audience, we're helping people live who otherwise would have died. 
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#101008 - 07/05/06 01:36 AM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 12/06/02
Posts: 156
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<!--quoteo(post=264:date=Jul 4 2006, 05:27 PM:name=Kara Rathien)--><div class='quotetop'>QUOTE(Kara Rathien @ Jul 4 2006, 05:27 PM) [snapback]264[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->The Brain/Brawn series by McCaffrey is an idea - it's something that would take time, but essentially, you take embryos that won't physically mature properly, and permanently wire them into electronic systems. Depending on the complexity of the ship, you might need two or three of them working in concert to control it, but you won't set off the Ban for AIs while getting the benefits of them. That's Disgusting!!<!--QuoteEnd--></div><!--QuoteEEnd--> But highly effective, and right up the alley of what seems to be needed to make the ships more effective. And for the pro-life NPCs in the audience, we're helping people live who otherwise would have died.  <!--QuoteEnd--></div><!--QuoteEEnd--> There are some fundamental flaws with that. The first is the stability of the mind that is created, especially considering the abberant circumstances. Another is the lack of an ability to repair borders or effect repairs manually. Combine this will a lack of portability and cross training, and you do run into some rather serious problems.
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#101012 - 07/05/06 09:33 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 09/17/02
Posts: 448
Loc: Washington DC, New York
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RE: War Councils thread I have I think one last thing to sort out before I start posting there. But ... folks do seem to forget that, with all of Jack's focus on computers lately, his actual powers are all about breaking the Ban and dickering around with peculiar cosmic real estate. If it proves to be a good idea to move manufacturing out of this dimension, Jack's supernal space is better than anything, anywhere else - it is way more conclusively out of the Ban's influence, for one, since it is actually the space outside of the universe.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Since freewilled AI are Ban breakers, there would likely need living creatures interfaced at the critcal decision points. Not true. Again, Jack didn't get the benefit of figuring out how to 'bribe the Ban' and such - he did it the hard (but more effective) way. He is invisible to the Ban, he's partially invulnerable to its influence, and he can hide other events from the Ban's influence, when necessary. And, since he can clone himself, he can spread this around a great deal. Ideally, he even gets into gadgeteering and starts building technology which can imitate these effects.<!--QuoteEnd--></div><!--QuoteEEnd-->I'm not sure Doc knows you're immune to the ban IC. As far as I know you just don't have any powers that break the ban.
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#101015 - 07/09/06 09:16 PM
Re: Team HQ
[Re: Director Prime]
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Nova
Registered: 05/31/06
Posts: 132
Loc: Just south of Mutant Base, CA
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Sure, they can't effect repairs without appropriate in-ship robotics, but they're also more likely to survive an incident and limp home than a human crew (fewer squishy parts). And they can't repel borders, but they can self-destruct ... just depends on what you want out of your fleet. Of course, the argument that many of them might be stone crazy is valid. Essentially, it is replacing a computerized, programmed AI with an organic, conditioned NI (Natural Intelligence). Technically an AI, by itself, couldn't effect repairs - it would have to control robotic units to do so; the Brain-in-a-jar could do the same thing. Think of Pilot controlling the DRDs in Farscape. The crazy part is valid; in the series, the biggest fear all of them have is being disconnected from the ships/systems they are supposed to be running, because once they are disconnected, they are in complete sensory deprivation. Even if these are just baseline minds we're using, a decade of training would make them experts on their ships, and they are probably more adaptable than AIs, but at the same time they'd be weak to nova/psion mental powers, and the physical container that houses their body is as vulnerable as the computer core of an AI. I merely mentioned the idea as an alternative to Ban-breaking technology. It will take longer, but we don't have to worry at all if Jack's artefact-style Ban-redirection fails. Transportation for these ships is a whole other matter, since FTL is banned as well, right? 
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