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#125809 - 09/20/08 08:18 AM
Re: Table Talk: No Fate
[Re: Frag]
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Nova
Registered: 03/14/08
Posts: 137
Loc: Places of the night
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"As for who we all work for, I just gave the surface summary a few minutes ago. A diverse group indeed, and I confess that it has me second guesing as well. I'm not one to believe in coincidence. Sean...we've been friends for a long time. You trusted me enough to bring me here. Do you trust me enough to tell me who you're really working for? I can already tell this isn't the DeVries assignmnet that you first mentioned so don't bother trying to sell me. I want the truth..." and "Who me? You have the wrong idea. I'm retired...used to do covert-ops for Langley." From what he said earlier, Nosferatu has deduced that he's an elite. Working for Langly...etc. He doesn't recognize his name....hence the questioning affirmation of 'Frag'. If you want me to, I will still edit the post.
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I am in blood Stepp'd in so far that, should I wade no more, Returning were as tedious as go o'er: Strange things I have in head, that will to hand; Which must be acted ere they may be scann'd.
-Shakespear's Macbeth
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#125976 - 09/23/08 10:00 PM
Re: Table Talk: No Fate
[Re: SkyLion]
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Nova
Registered: 09/27/06
Posts: 3012
Loc: Everywhere
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Considering that movement would count as a force acting upon the target I think it's out. You aren't affecting them, you're affecting the timestop itself. Freezing someone in time means they are rooted to the spot. What does this mean on a car, plane, or train? The answers I get if we go with this is either the TS halts, ripping the car in half, or it forces the car to keep moving, or... what? I think we've hit the point where the ST needs to make a call.
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Hauling things through the sky.
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#125987 - 09/24/08 07:47 AM
Re: Table Talk: No Fate
[Re: SkyLion]
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Nova
Registered: 02/26/07
Posts: 2465
Loc: Wherever I am
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In fairness, when Hiro stops time, he stops ALL time. The time stop in Aberrant only stops time for one single object.
The relativity of motion IS a problem. Objects can only be at rest in relative terms...
The easiest way to handle it is to say an object stops with regard to the time stopper at the moment of the stoppage. That, or just say they can still be moved.
But that also leads to abuses I think are unintended, like dropping someone off a cliff while stopped, then unstopping them before they hit.
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#125998 - 09/24/08 11:16 AM
Re: Table Talk: No Fate
[Re: SalmonMax]
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Nova
Registered: 09/27/06
Posts: 3012
Loc: Everywhere
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IMHO Niven deals with TS's for one object best. He has a series of books where the ability to slap a timestop on something is granted via a household appliance. I suspect this is what the developers based their TS effect on. You halt time on something and it's TOTALLY immune to EVERYTHING. However it's mass doesn't change and nothing prevents it from moving. That means if a space ship is crashing into a planet (or if a nuke is about to hit) it can just slap a TS on itself and ignore the impact. It also means you can take an invisibly small strand of mono-wire, slap a TS on it, and you have an unbreakable invisible infinitely sharp sword that you can wave around. But that also leads to abuses I think are unintended, like dropping someone off a cliff while stopped, then unstopping them before they hit. Timing that would be non-trivially difficult. IMHO the abusive effects of letting us move around TS fields are no where near the abusive effects of NOT letting us move around TS fields.
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