|
|
#107446 - 03/19/08 08:41 PM
Re: Table Talk: No Fate
[Re: Mr Fox]
|
Nova
Registered: 03/14/08
Posts: 137
Loc: Places of the night
|
Among the goth/pseudo-vampire community, Nosferatu is looked at reverently. To some, he is proof that vampires are real. He helps feed into their delusions when he tells them that he had to bleed out his 'mortal' life. To others, he is a nova, who's desires and dreams manifested in the form he is now. What he is not, is crazy. He's just devoted to an ideal.
He travels only when he needs to, and that is through private transportation. If he has to travel publicly, he will bring an entourage of gothic novaphiles and terat wannabees. They are there to make sure that the general public doen't harass Nosferatu. For travel, he uses the name Nicholas Michaels.
_________________________
I am in blood Stepp'd in so far that, should I wade no more, Returning were as tedious as go o'er: Strange things I have in head, that will to hand; Which must be acted ere they may be scann'd.
-Shakespear's Macbeth
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#107571 - 03/20/08 08:42 PM
Re: Table Talk: No Fate
[Re: SkyLion]
|
Nova
Registered: 03/14/08
Posts: 137
Loc: Places of the night
|
I need my characters to push the limits a bit. Combined with the fact that I have gotten very good at doing so means that I run into this problem alot: namely that I create characters who are just too good. They are so good that the ST has to nerf or nix them. Have you ever tried to NOT push the limits in character creation? Why not create a character that is reaonably created. You can be creative with a character without milking every ounce of available power from it. What you are describing is 'Powergaming', and any ST is within their rights to reject such a character right from the start. It is not just for the game's integrity that such a character has to be nixed, but for the other players in the game. I like you Sky, and I have enjoyed RP'ing with you. If you sent a character to me, in a game I was running, who 'pushed the limits, I would reject your character. It is not personal, it is just game integrity. I would love to have you aboard. If you need help in brainstorming a character, let me know.
_________________________
I am in blood Stepp'd in so far that, should I wade no more, Returning were as tedious as go o'er: Strange things I have in head, that will to hand; Which must be acted ere they may be scann'd.
-Shakespear's Macbeth
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#107577 - 03/20/08 08:56 PM
Re: Table Talk: No Fate
[Re: Nosferatu]
|
Nova
Registered: 12/27/06
Posts: 1776
|
I need my characters to push the limits a bit. Combined with the fact that I have gotten very good at doing so means that I run into this problem alot: namely that I create characters who are just too good. They are so good that the ST has to nerf or nix them. Have you ever tried to NOT push the limits in character creation? Why not create a character that is reasonably created. You can be creative with a character without milking every ounce of available power from it. What you are describing is 'Powergaming', and any ST is within their rights to reject such a character right from the start. It is not just for the game's integrity that such a character has to be nixed, but for the other players in the game. I like you Sky, and I have enjoyed RP'ing with you. If you sent a character to me, in a game I was running, who 'pushed the limits, I would reject your character. It is not personal, it is just game integrity. I would love to have you aboard. If you need help in brainstorming a character, let me know. No I have never not tried to push the limits with chargen. To reiterate what I said above, Ive been playing so long that the typical archetypes and builds no longer appeal to me. I try and do something interesting and unique with each of my characters. Many of them arent even original, just adaptations of ideas that appealed to me from elsewhere or combinations of idea. Also I don't think its fair to say I milked this character, or that I was unreasonable..Even Joani hasn't seen my sheet yet. ALl I did was pick two powers that *work.* And might I add that are all legal..I didn't try toinvent any rules or house rule any powers. I even offered to nerf precog on my own. Joani said it was cool at that point but then changed his mind...ack! I dont beleive in making ineffective or weakened characters. I will always play to their strengths. This game called for ultimate blackest of the black ops assasins. There are only so many approaches to that in this game and at 30 NPs. If you need proof look at the disintegrators or agg claws, which might as well be touch disintegrate. Nova combat is deadly...I really really thought I had found an awesome and innovative way to approach the problem presented to me. Then I feel like I get punished for my creativity. And before someone takes that the wrong way, let me add that Im not taking it personally as such. I know you all and Joani like me and want me to play. Its just that I think so far out of the box (and indeed thats what appeals to me) that I end up being the odd man out.
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#107578 - 03/20/08 09:03 PM
Re: Table Talk: No Fate
[Re: SkyLion]
|
Nova
Registered: 03/14/08
Posts: 137
Loc: Places of the night
|
The tactician, that I had originally planned to play, had Combat Teleport, Mental Blast (AP), and Psychic Shield. Megas were: M-Int: Tactical Prodigy and Analyze Weakness, W-Wits: Enhanced Initiative, M-Stam: Regeneration, Mega-Cha: Commanding Presence, M-Perception: Blindfighting.
He was a simple buld, but highly effective in combat
_________________________
I am in blood Stepp'd in so far that, should I wade no more, Returning were as tedious as go o'er: Strange things I have in head, that will to hand; Which must be acted ere they may be scann'd.
-Shakespear's Macbeth
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
|