Help Support the Site
Shout Box

Recent Posts
Table Talk: The Long March
by Kyria Thea
Today at 12:49 AM
Chasing the Dragon
by Infinity
Today at 12:42 AM
Chapter 2: Chasing a Bee
by Mr Fox
Today at 12:31 AM
Renee Byrnes
by Morninglight2
Today at 12:30 AM
Richard Stevenson
by Courier
Yesterday at 10:32 PM
Chapter 9: Where the Road Leads
by Courier
Yesterday at 10:16 PM
Book 2: Chapter 2: Meddle
by Courier
Yesterday at 10:14 PM
Ikaris: Dragonspine Encounters
by Justin OOC
Yesterday at 09:10 PM
Who's Online
9 Registered (Alex OOC, Erin 'Stellar' Donovan, Katalyst, Kyria Thea, Laina Ryder, SalmonMax), 4 Guests and 2 Spiders online.
Key: Admin, Global Mod, Mod
Who's Chatting
Topic Options
Rate This Topic
#108491 - 03/30/08 03:22 AM Curse Redux [VOTE]
Seph OOC Moderator Offline
Nova

Registered: 01/02/07
Loc: Philadelphia, PA
Okay, after some discussion, I'm running this up the flagpole a second time:

Working on an inversion of the power Luck for a retread of an old character. After meeting resistance regarding my initial idea, I cheezed the thread, and after discussing some option, here it is, born anew.

The idea was to simply invert Luck so that successes rolled could instead be taken away from an opponent, bu this was seen as unreasonably powerful, since there's no resisted roll. After talking about it further, it was proposed to make the power a resisted Quantum+Curse(Luck) vs. Willpower. Rather than being rolled at the beginning of the scene, it would be rolled as an immediate free action when the target is declared (since you can't roll a resisted roll at the beginning of the scene if there's no one to resist).

Thoughts now?
_________________________
I think that one defines themself through reinvention. To not be like your parents. To not be like your friends. To not be like your peers. To be yourself. To carve yourself out of wood.

Top
#108494 - 03/30/08 03:40 AM Re: Curse Redux [VOTE] [Re: Seph OOC]
Soma Offline
Baseline

Registered: 12/29/07
I officially vote in favor of your idea.

Top
#108495 - 03/30/08 03:41 AM Re: Curse Redux [VOTE] [Re: Seph OOC]
Drew Offline
Nova

Registered: 10/07/07
Loc: Canada
This works for me.
_________________________
Tedium is the worst pain.

Top
#108500 - 03/30/08 04:09 AM Re: Curse Redux [VOTE] [Re: Drew]
Rena Morgan Offline
Baseline

Registered: 02/26/08
Sure, why not? Works for me.

Top
#108507 - 03/30/08 04:33 AM Re: Curse Redux [VOTE] [Re: Rena Morgan]
Zer0 Offline
Baseline

Registered: 03/28/08
Loc: Everywhere
I didn't have a problem with the first idea, but that's just me.
Let's see where this goes smile
_________________________
"What is the difference between a man and a parasite? A man builds, a parasite asks, 'Where's my share?' A man creates, a parasite says, 'What will the neighbors think?' A man invents, a parasite says, 'Beware, you might tread on the toes of God...'"

Top
#108508 - 03/30/08 09:08 AM Re: Curse Redux [VOTE] [Re: Zer0]
Courier Offline
Nova

Registered: 09/27/06
Loc: Everywhere
This duplicates an existing power. Entropy Control: Probability Corruption. And there's a reason why Luck is Qmin=1 (qcost=0) while the reverse is Qmin=4 (qcost=3 or 6).
_________________________
Hauling things through the sky.

Top
#108509 - 03/30/08 10:07 AM Re: Curse Redux [VOTE] [Re: Courier]
Revenant Offline
Nova

Registered: 09/23/05
Loc: Podunk, Hickville
Probability Corruption already does what you're looking for.
_________________________
Shadow is not the absence of light, but the presence of darkness.

Top
#108518 - 03/30/08 11:53 AM Re: Curse Redux [VOTE] [Re: Revenant]
VileBill Online   content
Nova

Registered: 02/28/08
What is the purpose of this power when you already have Probability Corruption for the character? It does the same thing.

Top
#108536 - 03/30/08 06:45 PM Re: Curse Redux [VOTE] [Re: VileBill]
Seph OOC Moderator Offline
Nova

Registered: 01/02/07
Loc: Philadelphia, PA
Are the rest of you all using dice or something? I still don't understand the opposition to this idea, considering we're writing collaborative fiction, here, not playing a tabletop game, and I can never do anything to another PC that they don't allow.

Originally Posted By: VileBill
What is the purpose of this power when you already have Probability Corruption for the character? It does the same thing.


Those were the modifications you specified. Arschloche.

As to "the purpose", it's the same purpose as taking Quantum Bolt when you already have dots in Elemental Mastery: to hedge your bet and build upon a theme. That's like asking why a character needs Claws if they already have Mega-Strength.

Originally Posted By: Revenant
Probability Corruption already does what you're looking for.


Not exactly, no. Also, the character already has Probability Corruption.

Originally Posted By: Courier
This duplicates an existing power. Entropy Control: Probability Corruption. And there's a reason why Luck is Qmin=1 (qcost=0) while the reverse is Qmin=4 (qcost=3 or 6).


See above. And you're right, there is a reason: Probability Corruption is part of a level three suite power and it's the only way it could be wedged in. Let's not pretend that the White Wolf writer and developers are the flawless and eternally correct deities that some of you seem to have it in mind they are. A lot of the rules as written are stupid, and to use the existing rules as a precedent is equally as flawed.
_________________________
I think that one defines themself through reinvention. To not be like your parents. To not be like your friends. To not be like your peers. To be yourself. To carve yourself out of wood.

Top
#108540 - 03/30/08 07:15 PM Re: Curse Redux [VOTE] [Re: Seph OOC]
Revenant Offline
Nova

Registered: 09/23/05
Loc: Podunk, Hickville
Don't get yer panties in a twist there sparky. I didn't say no. However the way you've described it above is the same way Prob Corruption works.

If you want me to agree, give me more to work with.
_________________________
Shadow is not the absence of light, but the presence of darkness.

Top
#108544 - 03/30/08 08:30 PM Re: Curse Redux [VOTE] [Re: Seph OOC]
Courier Offline
Nova

Registered: 09/27/06
Loc: Everywhere
Originally Posted By: Seph OOC
Are the rest of you all using dice or something? I still don't understand the opposition to this idea, considering we're writing collaborative fiction, here, not playing a tabletop game, and I can never do anything to another PC that they don't allow.
Are you good with me bringing in a Q8 character? No? So game balance is at least a little bit important?

Quote:
As to "the purpose", it's the same purpose as taking Quantum Bolt when you already have dots in Elemental Mastery: to hedge your bet and build upon a theme...
Not quite. The effects of a second q-bolt don't stack on the first, i.e. you don't only get to apply your soak once. Ditto buying a second Domination power, ditto etc. In order to double the effects of Q-Bolt (or Domination or whatever) we really need Mastery.

My read of this, since we're talking about a character who already has Probability Corruption, is that the effects of this *will* stack with the effects of the first power.
_________________________
Hauling things through the sky.

Top
#108546 - 03/30/08 08:59 PM Re: Curse Redux [VOTE] [Re: Courier]
Revenant Offline
Nova

Registered: 09/23/05
Loc: Podunk, Hickville
The power has been explained to me in more detail by Seph in the chat room. There's nothing wrong with it. It does stack with PC however the Bad Luck can, like Luck, only affect a single action. Also like luck it's limited to it's uses per day.

It's no different than blasting someone with Disorient.
_________________________
Shadow is not the absence of light, but the presence of darkness.

Top
#108550 - 03/30/08 09:05 PM Re: Curse Redux [VOTE] [Re: Revenant]
Courier Offline
Nova

Registered: 09/27/06
Loc: Everywhere
Quote:
It's no different than blasting someone with Disorient.
This sounds better.

Quote:
however the Bad Luck can, like Luck, only affect a single action. Also like luck it's limited to it's uses per day.
??? Luck is perm. It's always on. Once per scene you get to roll luck to see how lucky you are, but after that you can apply that bonus once per round or whatever.

For example the ST could (and IMHO should) apply this once per round of cards, i.e. per hand, not per scene (unless he's only having you roll once per scene for gamboling).
_________________________
Hauling things through the sky.

Top
#108556 - 03/30/08 10:29 PM Re: Curse Redux [VOTE] [Re: Courier]
VileBill Online   content
Nova

Registered: 02/28/08
Okay then, since Seph finally got off his high horse and actually made a little effort to describe the why's and wherefores (even if he did sound like a whiney little punk while doing so) I'm cool with it.

Top
#113143 - 05/15/08 02:12 AM Re: Curse Redux [VOTE] [Re: VileBill]
Sakurako Hideyoshi Offline
Nova

Registered: 02/27/08
I'm completely buying this... for a dollar.

In other words, I'm good with it too.
_________________________
Build what you imagine, construct your dream, forge reality.
Stats
Background

Top
#113153 - 05/15/08 06:51 AM Re: Curse Redux [VOTE] [Re: Sakurako Hideyoshi]
Everyman Offline
Baseline

Registered: 03/13/08
How often can this be used against someone?

Are the results stackalble?

Is this still a level (One) power?

Top
#113183 - 05/15/08 06:11 PM Re: Curse Redux [VOTE] [Re: Everyman]
SkyLion Online   content
Nova

Registered: 12/27/06
It definietely packs a whallop, especially stacking with PC. Unlike disorient however it applies to dice pools, meaning that Novas still get to keep there Megas, unlike Disorient which lowers Megas first.

Top


Moderator:  Mr Fox, Nova OOC, Seph OOC