Here, have some antagonists. These two are open for use by anyone who feels like making mention of them. When I get bored, I make NPCs... when I have NPCs not getting used, I share them.

Prelude and Nocturne are terrorists, plain and simple. They seek to 'free' the novas fro the grip of baseline oppression and will do anything in their power to see to it that humanity is eventually enslaved by the might of the nova empire.

While they claim they are members of the Teragen their tactics and methods are so brutal that even the Terats often refuse to claim any kinship with them. There are a few novas within the Teragen who believe that these two are just what the Teragen needs in their fight against Utopian and Baseline ideals.

Prelude and Nocturne are unique and customized. While they follow the rules for Aberrant they possess a unique and potent specialized use of the Pretercognition power. This is called 'flavor'.

Together they are incredibly difficult to defeat, Prelude is relatively weak and most characters could take her out with a lead pipe and stern scowl. Nocturne is a heavier customer and built for war, its recommenced that only a Brick with the full power of the Force as his ally attempt to take him on.

"Hey, these guys aren't made with 50 nova points!"
Yes, I know. They are veterans. They've been novas for over seven years and have explored their powers inside and out. They are meant to be more powerful than an average character.

Both are dangerous and considered highly psychotic. They are wanted the world over for nearly every act of terrorism you can imagine, and maybe a few you can't.

Prelude is a Precog of incredible power and Nocturne is her 'body guard'. They've been together for seven years and believe themselves to be soldiers fighting for grand ideals of nova peace and freedom.

Honestly, they're both bat shit zealots.


Prelude & Nocturne


Birth Name: Marissa Poleki
Alias: Prelude
Nature: Architect
Eruption: Died in a dream.
Allegiance: Teragen, Nocturne

Physical: Strength ●●, Dexterity ●●, Stamina ●●;
Athletics ●●●, Brawl , Drive , Endurance ●●●, Firearms ●●, Legerdemain , Martial Arts ●●, Melee ●●, Might , Pilot , Resistance ●●●, Stealth ●●●

Mental: Perception ●●●●, Intelligence ●●, Wits ●●●●
Academics ●●●●, Arts , Awareness ●●●●●, Biz , Bureaucracy ●●, Computer , Engineering , Intrusion , Investigation , Linguistics , Medicine ●●●, Rapport , Science , Survival ●●

Social: Charisma ●●●, Manipulation ●●●, Appearance ●●
Command ●●●●, Etiquette ●●, Interrogation ●, Intimidation ●, Perform , Streetwise ●●, Style ●●, Subterfuge ●●●●●

Backgrounds: Allies ●, Attunement ●●, Backing , Contacts ●, Dormancy , Eufiber ●●●, Followers ●, Influence (Teragen) ●●, Mentor , Node ●●●, Resources ●

Mega-Attributes: Stamina ●●, Intelligence ●●●, Perception ●●,
Enhancements: Stamina (Hardbody), Intelligence (Analyze Weakness, Taint Resistance), Perception (Quantum Attunement)

Powers:

Life Bond ●●●●●
(Psychic Link, Level 1)
Strengths: Always active
Weaknesses: May only link with Nocturne.
Effect: Prelude is permanently linked with Nocturne. While the link may temporarily be shut down through force, neither Prelude nor Nocturne may hide their thoughts from each other.

Just Here For The Show ●●●
(Invisibility, Level 2)
Extras: Enhanced Effect
Strengths: None
Weaknesses: None
Effect: Prelude never fights. Although capable she will only engage a foe if she has no other alternatives. For the most part she always remains invisible when an impending threat is close by.

Her Enhanced Effect extra, combined with her quantum score makes her completely undetectable to six methods of detection. Her standard choices are: sight, sound, touch, scent, ‘pinging’, and quantum attunement.

Your Own Worst Enemy
(Force Field ●●●, Level 3 & Disrupt ●●●, Level 3)
Extras: Force Field (Reflexive, Reduced Quantum Cost), Disrupt (Reflexive, Reduced Quantum Cost)
Strengths: Force Field – Power Level decreased to Level 1 (+5), +2L/+2B added to fixed Soak total (+2), Disrupt – Reflexive added w/out increasing the power level (+3), Duration increased to 24 hours. (+2)
Weaknesses: Linked: Simultaneous w/no dice penalty cannot use Force Field at all except in conjunction with Disrupt. (-5), Linked: Simultaneous w/no dice penalty cannot use Disrupt at all except in conjunction with Force Field. (-5), Decreased Force Field’s duration to ‘Instantaneous’. (-2)
Effect: Prelude’s node is a rather unique in it’s ability to adapt almost instantly to any quantum signature. Whenever she is subjected to an attack that may harm her her node immediately adapts to the threat (force field), and shuts down the source of the danger (disrupt).

When attacked Prelude may immediately erect a force field to defend herself. Afterwards the attacker must immediately resist the effects of her disrupt power. Her Force Field’s duration is instantaneous, meaning that it only protects her once from a given attack. While she may reflexively defend herself from several attacks, each attack costs her an activation of her Force Field power.

Example: Prelude is attacked by a Quantum Bolt. She reflexively activates Force Field for 1 quantum point and defends against the attack. At the same time she also reflexively activates Disrupt for 1 quantum point and attempts to shut down her opponents abilities. Had her opponent attempted multiple quantum bolts then her reflexive defenses would activate, costing her 1 quantum point per activation of her defenses.

It should be noted that in the circumstance of multiple attacks, that if she successfully disrupts the attack form early then the opponent might have to switch up their tactic. If he was going to toss five quantum bolts but was disrupted completely on the second bolt, he obviously cannot toss the remaining three.

Her defenses only protect her from Quantum Powers, she may not use her Force Field against attacks like thrown objects, or being punched or shot at. Her power link prevents her from using Force Field on it’s own.

No Fate ●●●
(Premonition, Level 3)
Extras: Others (Nocturne Only)
Strengths: None
Weaknesses: Only works with her and Nocturne. (no points gained)
Effect: Prelude may detect any threat to herself or Nocturne within the power’s area of effect. This only extends to Nocturne however and she may not willingly attempt to activate this power on others.

Divination ●●●●
(Precognition, Level 3)
Extras: Moving Vision
Strengths: Moving Vision added w/out increasing the power level (+3), Duration increased to ‘Maintenance’. (+2)
Weaknesses: May not see the past (-2), Limited to one hour timeframe (-3),
Effect: Prelude’s greatest ability is her ability to know what an opponent is about to do the moment before they know. By allowing her mind to step into the future for brief moments she is granted glimpses of her opponents actions before they have decided them.

Although she prefers never to engage in combat, this power becomes deadly when she transfers her visions through her Psychic Link. See Nocturne for details on how this works.

Willpower: ●●●●● ●
Quantum: ●●●●●
Quantum Pool: 45
Taint: ●●●
Temporary Taint:
Aberrations:
Health Levels: Bruised 0, Hurt -1, Injured -1, Wounded -2, Maimed -3, Crippled -4, Incapacitated, Dead


Birth Name: Unknown
Alias: Nocturne
Nature: Bravo
Eruption: Suicide Attempt
Allegiance: Teragen, Prelude

Physical: Strength ●●●●, Dexterity ●●●●, Stamina ●●●●●
Athletics ●●●, Brawl , Drive , Endurance ●●●●●, Firearms ●●●●, Legerdemain , Martial Arts ●●●●, Melee ●●●, Might ●●●, Pilot , Resistance ●●●●●, Stealth ●●●

Social: Charisma ●●●, Manipulation ●●, Appearance ●●
Command ●, Etiquette ●●, Interrogation ●●●●, Intimidation ●●●●, Perform , Streetwise ●●●, Style ●, Subterfuge ●

Mental: Perception ●●●, Intelligence ●●●, Wits ●●●●
Academics ●●, Arts , Awareness ●●●, Biz , Bureaucracy , Computer , Engineering , Intrusion ●●●, Investigation ●●, Linguistics , Medicine , Rapport , Science , Survival ●●●

Backgrounds: Allies ●●, Attunement , Backing , Cipher ●●●, Contacts ●●, Dormancy , Eufiber ●●●, Followers ●, Influence (Teragen) ●, Mentor , Node , ●●●● Resources ●●●

Mega-Attributes: Strength ●●, Dexterity ●, Stamina ●●●, Perception ●, Wits ●, Manipulation ●●
Enhancements: Strength (Crush, Shockwave), Dexterity (Rapid Strike), Stamina (Hardbody, Resiliency x2), Perception ● (Hyper Enhanced Hearing, Electromagnetic Vision), Wits (Multi-Tasking), Manipulation (Hypnotic Gaze)


Powers:


Claws of the Beast ●●●
(Claws, Level 2)
Extras: None
Strengths: None
Weaknesses: None
Effect: Nocturne grows claws, and cuts things.

Harvest The Breath ●●
(Quantum Vampire, Level 2, Life Energy)
Extras: None
Strengths: None
Weaknesses: None
Effect: Nocturne may harvest the life force of other sentient creatures.

Gonna Take More’n That! ●●●●
(Armor, Level 2)
Extras: None
Strengths: None
Weaknesses: None
Effect: +12L/+12B Soak

Dark Vitality
(Body Modification, Level 1)
Effect: +5 Bruised Health Levels, +10 Maimed Health Levels

Medatative Focus
Effect: This is the fruition of years of discipline and training. Prelude and Nocturne have been partners for so long that they have developed a nearly flawless style of combat. By channeling her Divinations to Nocturne via their psychic link Nocturne knows the tactics of his enemies and is able to anticipate and counter the opposition.

As long as Prelude has an established psychic link with Nocturne roll her Perception + Precognition power each turn, each success on her roll increases the difficulty for attacks against Nocturne as he receives visions and heightened awareness on where his enemies will be striking and what powers/tactics they’ll be employing.

Example: While hiding in the shadows with her invisibility Prelude rolls her Perception + Precognition at the beginning of the turn. She achieves 6 successes. For the remainder of the turn all attacks against Nocturne suffer a +6 difficulty penalty, making him nearly impossible to hit.

It should be noted that Prelude must be present for this tactic to work. She must be able to see the combat take place in order to divine it’s outcome. It was for this reason that she learned how to master invisibility.

Willpower: ●●●●● ●●●
Quantum: ●●●
Quantum Pool: 37
Taint: ●●●●● ●●
Aberrations: Dietary requirement (Blood), Severe Weakness (Sunlight, +6 Agg Damage)
Health Levels: 6 Bruised 0, Hurt -1, Injured -1, Wounded -2, 11 Maimed -3, Crippled -4, Incapacitated, Death

_________________________
Shadow is not the absence of light, but the presence of darkness.