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#113733 - 05/21/08 08:48 AM
Concept Discussion
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Nova
Registered: 12/27/06
Posts: 1793
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To my fellow writers to whom it may concern.
The powerset of the character I am about to introduce was originally made for a different character in a different game. There is a facet for which I sought and recieved approval for there but in the interest of the open book/check in with your peeps before introducing a customized idea I thougt I would go ahead and open a thread to discuss *before* i go and post my final pretty sheet.
With no more ado:
This character is based on the idea of a repulsion force field. In other words it doesn't just absorb and protect from damage, it actually will throw back anything that hits it.
To simulate this with the mechanics, I bought, in addition to the force field power, Ripple Shield, taken by itself and not part of a suite. To note, this is not a spatial manipulating effect, but the mechanics fit perfectly. In this case it applies to projectiles, bullets, energy blasts etc. that will just bounce back off the force field.
To simulate this same effect for hand to hand attacks, I bought a bashing immolate. Hit him and you fly back.
The part I would like to check in about is on a slightly expanded use of the enhancment: Irresistable Force. This enhancment improves the knockback capability of a characters strikes. The system for Knockback compares the damage total against the opponents might skill and may knock someone back even if they dont take damage from the attack. Very Cinematic. The enhancment adds what I call virtual or "ghost damage" only for the comparison for knockback.
What I would like to do with this character is to say that when Irresistable Force is activated, this ghost damage would apply to the Immolate as well, making the repulsion of the force field more powerful.
The cost would remain the same, 1 QP per +2 "ghost damage."
Any objections?
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#113740 - 05/21/08 10:01 AM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
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The snag is that enhancements can't link with powers, so with a defensive power theme like what you describe you couldn't activate the enhancement unless you forced the field onto someone else (as an attack action or example).
Personally, if it fits the theme and there is a mechanical way to get the effect you want without being totally cheezy about it then I say put it together and submit it to the mods. It's been stated several times that 200X not a Democracy, it's a Novacracy. We really don't have much say in what you do.
Slap together a strong concept, explain it in detail, much like you've done already, and submit it to the mods. They'll let you know what they think is best for 200X in relation to your character. That's the best advice I can offer.
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
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#113779 - 05/21/08 01:45 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 07/07/07
Posts: 287
Loc: Missouri, United States
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Posting your idea here is the correct move. Let everyone have a chance to see the idea and discuss it first.
_________________________
Nova "Flicker" Madigan / Meghan "Mithril" Cutter / Missy "Pew Pew Pew" Stutzenbach / King Felix / Micki Shen-Jon
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#113895 - 05/22/08 04:05 PM
Re: Concept Discussion
[Re: Nova OOC]
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Nova
Registered: 02/27/08
Posts: 102
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Looking at this, it's a brilliant idea, but I wonder if this is possble...
Can Bounce and Force Field be "linked"? (To borrow an M&M concept)
_________________________
Build what you imagine, construct your dream, forge reality. StatsBackground
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#113925 - 05/22/08 08:05 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 07/07/07
Posts: 287
Loc: Missouri, United States
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As described above, an enhancement and a power cannot be linked. The other writers are suggesting alternatives which would have a similar effect to what you desire and avoid this problem. That is definitely on-topic.
I'm sorry if people won't agree to rubber-stamp your idea, but sometimes people don't agree with you. In a cooperative setting, the burden is on you to create something which is agreeable to the others.
Let's keep discussing this.
_________________________
Nova "Flicker" Madigan / Meghan "Mithril" Cutter / Missy "Pew Pew Pew" Stutzenbach / King Felix / Micki Shen-Jon
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#113929 - 05/22/08 08:31 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
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Yes/No.
Yes. You may stack Irresistable Force with Immolate, in an attack fashion.
Example: You have Immolate active and punch me. I'd suffer the effects of both Immolate's damage pool as well as your Mega-Str and Irresistable Force.
No. If used in a defensive manner you may not apply the knockback bonus to Immolate because the Enhancement specifically states it enhances your attacks, not passive damage through the result of 'auras' or 'burning'.
Example: You have Immoalte active, I punch you. I suffer Immolate damage but it's because I got too close. I do not suffer knockback because the enhancement states it affects your attacks not mine.
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
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#113935 - 05/22/08 09:28 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
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You are correct in that under the RAW, the immolate would not benefit from the enhancment. It's not really up for debate if I'm right, now is it? RAW is all that matters when I'm answering a question about RAW, is it not? The answer I gave is correct, Immolate is not affected by the enhancement. The question was never about standard knock back. If you'd like to split hairs please don't waste my time, I'm trying to help you by providing you with the answers you asked for. We're not discussing lasers and flame throwers. I kept my answer in line with the topic, Immolate, and the Enhancement. Aside from arguing the rules, which allow for modifications, does anyone have a reason why I shouldn't have an immolate, that while not doing any more damage than normal, will throw an opponent back farther than normal? Nova will do what Nova pleases, it's her forum. My opinions as a player really don't matter. No matter what we decide, she's the only one with the yes/no powers. I'd just take it up with her.
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
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#113939 - 05/22/08 09:38 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
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Whoa! No need to be offended. No offense taken. Had I taken offense the post would already have been deleted by a mod, I assure you. 
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
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#113941 - 05/22/08 09:56 PM
Re: Concept Discussion
[Re: Revenant]
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Nova
Registered: 07/07/07
Posts: 287
Loc: Missouri, United States
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Nova will do what Nova pleases, it's her forum. My opinions as a player really don't matter. No matter what we decide, she's the only one with the yes/no powers.
I'd just take it up with her. He did. I advised him to run it past everyone else, so that we'd all get a chance to look at it and comment. I don't know everything, and I don't know what's best for everyone all the time, so I like to get as much community input as I can. . . then I put my foot down and make a decision! =D
_________________________
Nova "Flicker" Madigan / Meghan "Mithril" Cutter / Missy "Pew Pew Pew" Stutzenbach / King Felix / Micki Shen-Jon
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#113955 - 05/22/08 11:04 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/27/06
Posts: 2950
Loc: Everywhere
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No, no permanent powers or anything. In fact he will burn through juice incredibly fast at full power and cant maintain it for very long That's true. Irr-Force is per attack in combat. He'd just bleed juice. It's a little off but not unbalanced, I don't have a problem with it. Immolate is already an attack and Ir-F is build to do what he's using it for.
_________________________
Hauling things through the sky.
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#113956 - 05/22/08 11:10 PM
Re: Concept Discussion
[Re: Courier]
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Nova
Registered: 12/27/06
Posts: 1793
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That's true. Irr-Force is per attack in combat. Actually it remains active for the scene., but you are correct in that he bleeds juice at full power, mostly due to the linkages I took which force him to pay through the nose for activation.
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#113962 - 05/22/08 11:34 PM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 03/23/08
Posts: 158
Loc: Portland, OR
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So it's a power that knocks people back? That's it?
No extra damage, no "you're prone", no "meteors fall from the sky and strip you of your powers?"
Meh, cool beans.
I would approve it.
_________________________
"We're going too fast to slow down now" Gen. George S. Patton
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#113983 - 05/23/08 12:44 AM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 02/28/08
Posts: 245
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#113999 - 05/23/08 02:46 AM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 02/27/08
Posts: 102
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Sorry, since my knowledge of the rules isn't as deep, I really cannot vote on this question. I've never toyed with extras and what-not.
_________________________
Build what you imagine, construct your dream, forge reality. StatsBackground
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#114010 - 05/23/08 07:57 AM
Re: Concept Discussion
[Re: SkyLion]
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Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
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including one of the mods. So? Should I be impressed? Does a mods vote count as two or something? A vote is a vote, and considering that vote is from someone who gives second eruptions in the form 20+ NP awards for his characters I find it suspect. In my opinion he'd agree to anything spat out by the right person. While there is nothing wrong with your concept, I'm all for customizing, I have to ask: Why do you need knock back so bad? Why does it have to be knock back and not just dramatic license that states when they hit you they fell over and just got back up? Considering the enhancement lasts for a scene he wouldn't blow through juice quite as quickly as you're promising. He could spend 10QP and get +20 to knock back for the entire scene. The facts aren't presented accurately. Not that'll be voting, frankly I don't care what you do.
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
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#114011 - 05/23/08 08:13 AM
Re: Concept Discussion
[Re: VileBill]
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Nova
Registered: 09/27/06
Posts: 2950
Loc: Everywhere
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That's true. Irr-Force is per attack in combat. Actually it remains active for the scene., but you are correct in that he bleeds juice at full power, mostly due to the linkages I took which force him to pay through the nose for activation. ??? Looking it up... you're right. My bad, it is per scene and not per attack. Enhancement+Powers=Bad precedent. True.
_________________________
Hauling things through the sky.
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#114023 - 05/23/08 10:44 AM
Re: Concept Discussion
[Re: Alexis Layton]
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Nova
Registered: 02/25/06
Posts: 151
Loc: Chicago
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I have to vote No for the reasons Vile Bill and Alexis gave.
Also, Knockback produces damage when you fly back into something, so Knockback sucks.
_________________________
What do you love more than life itself? What would be a worthy goal for you to sacrifice your all?
Appearance 5 (Angelic) Mega-Appearance 1
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