|
|
#126637 - 10/16/08 12:40 PM
Re: Teenage Mutant Ninja Turtles
[Re: jameson (ST)]
|
Nova
Registered: 02/26/07
Posts: 2231
Loc: Wherever I am
|
- Setting - New York is a great one due to the large number of environments in it and near it, and the "safe space" of Central Park.
- NPC's - I get a little squidgy about including iconic NPC characters. I don't think they really add much, and often detract from PC involvement, ambience and flavor, and can raise awkward questions. It wouldn't be a big deal for me, but I think I'd be against "canon" NPC's appearing.
- Origin - I'm thinking it'd be neat if the mutations were caused by the same thing, with backgrounds varying by circumstances. For example, there could be an "uplift virus" of alien manufacture that landed on Earth on a cometary impact. Some animals were mutated to sentience in the wild from contact with it. Humans found it, and began to experiment with it, creating more mutants in captivity of which some escaped. Thus, all mutants are mutated by the same basic agent, but their backgrounds can vary depending on when and how that agent affected them. And it begs the question - Did that goo hit Earth by accident? Or did something out there do it on purpose?
- Upbringing/Training - I think this could vary by individual concept. I'm not terribly fond of the 'trained by the turtles' idea...partly because it limits concept a bit, and partly because it begs questions about why they're passing mantles, what they're gonna do next, etc etc...ie - it puts a lot of focus on them.
- Do you want to start as a team or meet in game? - Either way works. Or some can be teamed, and others can join in. We'll want to see what people come up with and keep things flexible.
- "real" and "gritty" - Awesome. As real and gritty as any game with walking, talking animal hybrids can be.

_________________________
Ariel: Presence **, Striking Looks ** Juno: Appearance ****, Charisma ** Meredith: Appearance ***, Charisma ** Keiko: Appearance ****, Charisma ** Ashley: Appearance ***, Charisma ** Marion: Appearance ****, Charisma **
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#126641 - 10/16/08 01:20 PM
Re: Teenage Mutant Ninja Turtles
[Re: SalmonMax]
|
Nova
Registered: 06/22/06
Posts: 1445
Loc: An hour west of Beantown
|
OK to hit a few points: - Re: Iconic NPCs - I'm fine with not doing this. And I won't force it one anybody. As such consider the Turtles and associates out as NPCs in any sort of major capacity.
- Re: Origin - I'm very much leaning toward a linked origin. I don't want mutant animals to be something that is common public knowledge however so whatever it is will be either secret, limited in scope, or both.
- Re: Training - this is really up to you all. If some of you want to have joined/linked backgrounds that is fine by me just work it out amongst yourselves and then let me know.
- Re: Team - refer to the above, some of you might start together others not, up to you folks.
- Re: Powers - I've some ideas working for this here's what I have thus far:
- Power level is looking to be PL6
- Powers of course should be limited to the abilities of your chosen animal
- All powers require the Innate Power feat (1 PP) as they are natural abilities of your PCs and not some weird super power or such.
- Powers that are not Instant duration need to be permanent (-1 PP/lvl Flaw), you cannot stop gaining protection from a turtle shell any more than you can stop being 1000 pounds (if a large creature), 3 feet tall if a small mouse, etc.
- If using Shrinking to be a small mutant you cannot take the "normal strength" extra.
- For anybody with a venomous animal the effects of the venom (paralysis, pains, etc) should be made as a power that has a power limit that requires your strike power (bite with fangs for example) to do damage in order to work. You need to break the skin to deliver the poison/venom. Some exceptions may be made.
- For those familiar with the Palladium RPG assume that you have full Speech, Biped, Hands, and Looks and are normal human size. You can adjust your size up/down with Growth/Shrinking (adding Innate and Permanent) and if you want to have less than full looks, speech, biped, or hands that can be done with drawbacks. I'll try to work up a standardized point return for those soon
- Further for those who know the old RPG, I am nixing the idea of Animal Psionics out of the gate, I never liked them and they always felt out of theme to me.
- Re: Game style - yes real and gritty as can be considering its a TMNT inspired game. As far as the posting style, I was intending it to be GM/ST driven with the understanding that you all are welcome to post fictions for fun if you like. If you all want we can discuss making it semi-open with a central plot.
I think that covers things for now ... discuss ...
Edited by jameson (ST) (10/16/08 02:08 PM) Edit Reason: nixing psychic power lameness
_________________________
Forty six and two are just ahead of me. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Jameson Bradford Andrew Murphy - Callum Uallas - Carter Linwood - Antoine LaSalle
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#126673 - 10/17/08 08:11 AM
Re: Teenage Mutant Ninja Turtles
[Re: jameson (ST)]
|
Nova
Registered: 06/22/06
Posts: 1445
Loc: An hour west of Beantown
|
Drawback ModifiersAll PCs are assumed to have full human features, that includes bipedal stance, hands with opposable thumbs, and full speech. I'm going to assume that all PCs will have no human looks however until and unless somebody decides that they want to look human (usually its the primates that do this ...) the following drawbacks apply if you wish to trade away your human features: - Hands: Partial (3 points, common, moderate) the characters thumb is not opposable, much like a chimpanzee or monkey. Rough manual dexterity relates a 2 penalty to tasks requiring manual dexterity and/or a solid grip including the use of hand weapons and firearms.
- Hands: None (5 points, very common, major) the character is limited to a paw with out articulated fingers, a hoof or the like. You cannot pick up or grasp objects.
- Speech: Partial (2 points, very common, minor) Your speech is guttural or you lack the ability to form certain sounds properly. Parrots have natural Partial speech.
- Speech: None (4 points, very common, moderate) You are unable to speak human words and are limited only to the range of normal animal sounds for your type.
- Biped: Partial (2 point, uncommon, moderate) Much like a bear, you can stand and fight upright, speed is 1/3 normal on two legs, running, jumping kicking etc is not possible.
- Biped: None (3 points, uncommon, major) You are unable to walk on two legs or stand upright without support.
_________________________
Forty six and two are just ahead of me. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Jameson Bradford Andrew Murphy - Callum Uallas - Carter Linwood - Antoine LaSalle
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#126750 - 10/19/08 09:57 AM
Re: Teenage Mutant Ninja Turtles
[Re: Katalyst]
|
Nova
Registered: 07/27/07
Posts: 809
|
yes it is (Max correct me if I'm reading it wrong here) however feats like power attack can let you raise the damage beyond the cap.
Though in looking back over the book I honestly can't find something to support that.
Jameson, looks like this one is really your call.
Edited by Justin OOC (10/19/08 09:59 AM)
|
|
Top
|
< | | | |