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#151963 - 06/28/09 07:31 PM
Re: So What Would You Change
[Re: VileBill]
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Nova
Registered: 09/27/06
Posts: 5296
Loc: Everywhere
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Off hand the "Flight power" (althought it cost some QP to use) is Still 100x's better than the 'Body Mod: wings/Patagia' power, and yet they cost the same in NP to by. The Body Mod is Very slow, can Never grow (short of mastery, which I've never heard of anyone trying to combine Masterys with), is a Big target vulnerability, and can easily pose some interesting social problems. IMHO the body mod is a specialty for only a few character builds... but some of those would be 3rd gen freaks and other non-novas. The problem is that folks seem to not get that taint is supposed to be a BAD thing if you want to play someone who is human at heart and mind. That's how it's presented but unfortunately there is a tendency to simply look at it as a way to have a custom look for the character. Yeah, agreed. IMHO you should just be able to buy "Bodymod: Blue Skin" or even "Bodymod: Custom Look".
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Dead Rising (James): App 3, Style 1, Cha 5, M-Cha 2, Man 2 UA (Mike) App 5, Style 1, Cha 4, M-Cha 1, Man 3
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#151975 - 06/28/09 09:31 PM
Re: So What Would You Change
[Re: VileBill]
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Nova
Registered: 08/29/06
Posts: 160
Loc: Lynnwood, Washington
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What I would have loved would for WW to have stated flat-out without any wussiness that the game Aberrant was not mean to be Storyteller Champions. The system as presented is NOT designed to allow a player to be anything and everything they might want to be from all supers archetypes. The initial presentation of tech flat out makes Iron Man impossible and Batman even more so.
Aberrant the canon setting isn't home to mutants, magic, tech freaks, science misfits etc etc. It's home to Novas. And for those desperate few who can't stand not being super, super special, Psions. The powers presented show what Novas can do. Use those powers.
The nature of the way your beam fucks a body up doesn't make you unique, the CHARACTER you create makes you unique.
It would have save a shitload of hassle for people who WANT to play magic creatures, ironmen and such if WW had written what they obviously intended instead of pussing out and trying to have their cake and eat it too. 'Wow' it's Freak how yah always say what I'm thinking. You can't eliminate Taint from Aberrant and have it still be Aberrant. I know some players would rather it be gone, but the theme of becoming less and less human the more powerful you become is vital to the setting. Strip it away, and you're left with just another supers-system and another supers-setting. Even if you, yourself, never reach Quantum 5 and never push your power too far, watching those you know reach that point and begin to change should influence how you view yourself and your species. The problem is that folks seem to not get that taint is supposed to be a BAD thing if you want to play someone who is human at heart and mind. That's how it's presented but unfortunatley there is a tendency to simply look at it as a way to have a custom look for the character. I like that yer both on the same page about this! Buying Tainted powers Is ' Supposed to be' a reason to roll-play, as the whole idea of someone desiring More power and later (or sooner) sufering major alienation from it. The fact that it is soooo desireable to want lotsa power but cheap, is that Beautiful mistake that lead to the your pariahship. WAY to many players of mine enjoyed the whole consept and Hated players that tried to RP the Actual desire to stay human in the ever changing worlds of their Own bodies. THAT IS ABERRANT!
Edited by El'Jinn Uu (06/28/09 09:51 PM)
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#152199 - 06/30/09 07:38 AM
Re: So What Would You Change
[Re: El'Jinn Uu]
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Nova
Registered: 08/29/06
Posts: 160
Loc: Lynnwood, Washington
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Nows where I get to ask a question of yawl.
Healing
Level: 3 Quantum Minimum: 3 (in between 2 and 4) Dice Pool: Wits + Healing Range: Touch Duration: Instant Description: This power allows for the healing of others and ones own wounds Multiple Actions: Yes, but at +2 difficulty to do so. Effect: The nova spends the required [3] quantum points and heals [Wits+PR] Health levels in Bashing damage, or Half that in Lethal damage health levels. All damage is healed over a time period equal to [PR- 10] turns and may only be performed as often as once every [10 miniutes/ Quantum Rating] per individual. Aggravated damage may be healed as well but takes three times the successes and three times longer to perform with of healing aggrivated damage Only being able to be performed as often as once per scene. Additionally to the above text, Lethal damage can not be healed untill one has acheived their second dot in this power, same goes for Aggrivated damage which requires a minimum of three dots in the power to perform. A successful power maxing role may apply 1 success to add one effective level to the power for the purpose of allowing for Lethal damage to be healed, and a second success to further heal Aggrivated damage.
EXTRAS as per normal.
Now this is taking everyones ideas, conserns, and wishes and smushing them all into one. The way the power works NOW, it takes into count a random rolled number of successes with an automatic QP loss whether or not any actual healing takes place, but its Also means that you may end up saving more energy as you grow in power. Having the automatic QP cost preset Also means getting to take the guess work outta howmuch your gonna spend (a good and bad thing), but mostly this means that both, the "Reduced cost" and "Mastery" Extras would require a hefty toll in increased levels to the power... Meaning that it will be Much harder to pull off a costless Healing, even with tricky usages of W/S, yet Still leaves the potential open to you.
The decreased down time between healings on the same individual(s) is because this power Simply doesn't need it, AND this makes the power Much more efficiant than Bio-Manipulations Healing effect. Conversely I added a Healing Rate so as to show that the power shouldn't be so quick.
This version of healing Also gives you Much More reason to buuy more dots in the power rating. Still I too would like to see this power turned into a suite power with the actual regeneration effect being more of an option, and Cure, Inflict, and Other possable Techniques' being developed.
THIS version of Healing needs a critique' so as to improve on it.
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#152349 - 06/30/09 11:30 PM
Re: So What Would You Change
[Re: El'Jinn Uu]
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Nova
Registered: 04/27/07
Posts: 1322
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The first thing I see wrong with it is that you tried to please everyone.
_________________________
It gets so lonely being evil. What I'd do to see a smile, Even for a little while. And no one loves you when you're evil. I'm lying through my teeth! Your tears are all the company I need.
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#152351 - 07/01/09 12:30 AM
Re: So What Would You Change
[Re: Dave ST]
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Nova
Registered: 08/29/06
Posts: 160
Loc: Lynnwood, Washington
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Awww yes, but That's what made the challenge fun. But honestly I myself had alot of those same concerns, so it just worked out that others ended up bring out some more good points to think on. If I hadn't looked further into this discussion, I'dv never realzed how the power worked/didn't work.
As to the issue with cost, most of us out here just cut the Final cost to heal in half (when using the Reduced Cost Extra). If the person only healed One H-Level, it costed Him/her/it nothing and this was fine to us even if the player thought it was a cheap way to save Q-Pool as, it would be a whole scene till the Next time that they could heal a wound. Under though circumstances it could take an hour to heal 3HL, and NO way is it costless to heal Lethal (1Pool) or Agg [2Pool]damage. We just considered it that the players nova was "Taking it slowly" and Not trying to Abuse their Quantum Conscience.
As to Bio-Manipulation, given that it's a Q6 power, do you guys really feel it should be bumped upto a level 4 power as well? No really, that an honest question in which I'm wondering if I myself should go that rout as it Is awful darn powerful, so it Should cost a lil more to buy and level.
Lastly What I'd change: I'd A) add a weight limit to Molecular Manipulations Main power, and I B) agree that going from Elemental Anima to Mastery should happen automatically (or at most with a small ancillary cost attatched, like an extra). And C) Under Weakness and Strengths I'd make it much clearer to everyone that Linked Powers and Dependant Powers are NOT the same. Thanks to not separating the paragraphs well enough, it's caused everyone I know to think that they are one in the same, even though they do work differantly. As such, many a play has abused this w/o intent, so as to drop a power down a level. The maximum that Linked powers can grant you is 4 weakness points and the maximum the Dependant Power weakness can grant you is 2 weakness points.
As to the cost of gaining a NONE level increasing extra (which generally happens when one reaches a higher Q-Rating) the cost is equal to the powers current Level. Example: To by an extra for Quantum Bolt at Q6 would cost 2 EP because it is a level 2 power... This is assuming it's does Not have any extras or had it's level artifically altered in any way. It does not matter 'How many' dots you have in the power, the cost is always the same. At Q6 the Next extra would have a Normal cost associated with it.
Edited by El'Jinn Uu (07/01/09 12:32 AM)
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#164362 - 12/03/09 04:39 PM
Re: So What Would You Change
[Re: El'Jinn Uu]
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Nova
Registered: 04/27/07
Posts: 1322
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I'm still taking feedback on this thread people, don't be shy.
Let's talk about... Merits and Flaws...
The best? The Worst? Useless? Too powerful? Not powerful enough? What would you like to see?
_________________________
It gets so lonely being evil. What I'd do to see a smile, Even for a little while. And no one loves you when you're evil. I'm lying through my teeth! Your tears are all the company I need.
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#164363 - 12/03/09 04:50 PM
Re: So What Would You Change
[Re: Dave ST]
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Alpha Male
Registered: 07/25/08
Posts: 721
Loc: Behind you...
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Oooh, where to begin...
Well, Short needs to be expanded on. Let's face it, being less than 1.5 meters in height can present more challenges that equipment use and running speed.
Unless you're built like a fantasy dwarf, you're lighter, have overall less body muscle mass, etc etc. I'd make a 3 pt flaw, call it 'Small' and include melee/brawl penalties for certain actions. Sure, a good midget will wipe the floor with an average dude still, but put two people of equal training, drive and talent in the ring together and you'll see the myth of "the little guy wins" explode.
So there'd be two size related flaws. Short for the Wolverines of the world, and Small for the Warwick Davis's.
_________________________
"I am of the Free People! What I seek, I find. What I hunt, I take down. I can hide in a shadow. My teeth are sharp enough to cut bone. I run on four legs as easily as two. I owe allegiance to none born, and I fear nothing!"
Presence 3, Striking Looks 1, Predator's Bearing
Intimidation 3 (Non-Verbal) Feral Heart 1, Ferocity 3
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#164364 - 12/03/09 05:09 PM
Re: So What Would You Change
[Re: Owns-The-Night]
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Nova
Registered: 02/26/07
Posts: 5089
Loc: Wherever I am
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This isn't contributing to the thread, but I just wanted to say:
"Sure, a good midget will wipe the floor with an average dude..."
That is a candidate for a sig, right there.
_________________________
Ariel: Presence **, Striking Looks ** Juno: Appearance ****, Charisma ** Ashley: Appearance ***, Charisma ** Renata: 5' 6", 134lbs, Shoulder length dark brown hair, dark brown eyes, Striking Looks **, Presence **
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#164365 - 12/03/09 05:43 PM
Re: So What Would You Change
[Re: Owns-The-Night]
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Nova
Registered: 04/27/07
Posts: 1322
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Well, Short needs to be expanded on. Let's face it, being less than 1.5 meters in height can present more challenges that equipment use and running speed. Agreed, I've always felt that too. So there'd be two size related flaws. Short for the Wolverines of the world, and Small for the Warwick Davis's. So like, 'short' and 'dwarf'?
_________________________
It gets so lonely being evil. What I'd do to see a smile, Even for a little while. And no one loves you when you're evil. I'm lying through my teeth! Your tears are all the company I need.
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Registered: 07/14/10
Posts: 3
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