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#65652 - 03/20/06 10:11 AM
Technique: Molecular Manip
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Nova
Registered: 04/12/04
Posts: 1170
Loc: Chicago
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Branched from the Weakness:Pass Through Matter thread, here's a suggested technique for Molecular Manipulation.
[size:+2]Molecular Manipulation[/color] [size:+1]Burrowing[/color] <blockquote> Dice Pool: Wits + Molecular Manipulation Range: Self Area: N/A Duration: Maintenance Effect: Special Multipile Action: No Description: This power allows the nova to move through solid matter as if it were air, at their normal movement speed. Either they've learned to phase that matter that they're passing through out and back in, or they move the matter out of their way very quickly, This power allows them to simply walk through physical objects or pass through physical restraints without effort. However, if the object is moving too fast, for example if it's going fast enough to cause physical damage, or if it's organic in nature, this power does not affect it. Example: Alchemist is being attacked by a man with a gun. As his first action, he activates this ability. However, this delays him long enough for the man with the gun to shoot him in the arm. The bullet is moving too fast for Alchemist to 'burrow' through, but fortunately Alchemist's armor protects him from the bullet except for a light bruise. As his next action, he dives into the floor for cover, allowing him more than adequate protection from the next bullet. </blockquote>
(Edit: Fixed a typo)
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#65657 - 03/23/06 08:36 AM
Re: Technique: Molecular Manip
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Nova
Registered: 06/11/02
Posts: 2992
Loc: New York
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After all, the user gets no defensive benefits, like they would with MC or Density Control. They get no boosts to stats, or attacks, or anything like that.
Untrue. They'd have the ability to hide in the ground with a moments notice. Ditto walking "through" buildings, walls, etc. Unless they're fought in the vacuum of space, they'd only have to fight if they wanted to.
They'd get this with one dot, as opposed to needing 3 dots with DD. They'd also be able to use this in combat, unlike MC (which is pretty darn slow if memory serves).
Granted, both DD and MC also do other things, but so does MM. MM is already an extremely strong suite power (having aspects of Disinteration, Matter Creation, Suite Defenses, etc).
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