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#69933 - 06/06/06 03:47 PM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 03/13/06
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I'm interested in the PU game, but I'll play just about anything except maybe Elites if people'd rather.
_________________________
I see fragged people
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#69935 - 06/07/06 12:55 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/11/02
Loc: New York
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I think the real question is what would the ST like to run?
_________________________
No one is stronger than...ahem.
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#69936 - 06/07/06 01:00 AM
Re: Aberrant: Zero roll call and discussion
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Dreamsculptor
Registered: 06/24/05
Loc: New York City, NY
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My preferences: 1) Utopia game 2) Directives game Of course, whichever one Dr. Zero would prefer is the best game to go with. 
_________________________
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#69937 - 06/07/06 12:25 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 03/31/06
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I'll play anything as well, but I wouldn't mind a PU game myself.
_________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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#69939 - 06/07/06 01:00 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 10/14/05
Loc: Earth
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Sounds good. Do you want us to PM you our final characters? 30 NPs to start? Any house rules that we should know about? Quick note: This is Carver, just one of my alts. I'll try not to do this again. 
_________________________
"Stop it! Can it be that I have the world entirely wrong?" "Not wrong. There's just more to learn." -Dr. Who, The Restless DeadClark's Profile
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#69942 - 06/07/06 02:25 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 04/18/04
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Should we post our characters here or just PM them to you?
_________________________
That's right; one can make all kinds of explosives using simple household items... If one were so inclined. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Callum Uallas
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#69943 - 06/07/06 09:14 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/11/02
Loc: New York
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PM the exact stats to him; Post a "what everyone should/does know about him" here.
_________________________
No one is stronger than...ahem.
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#69945 - 06/08/06 02:46 PM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 06/05/06
Loc: Los Angeles
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Since it's summer time I'll be able to post everyday if I need to.
Here's some info on my character
CHARACTER DESCRIPTION: Joshua North is a lean, medium built man who appears to be in his mid-twenties. He stands at just over six feet tall and carries himself in a casual, easy going manner. He has a slightly pronounced squared jaw, a short nose, and light blue eyes. His hair is blond and short, and his face is clean shaven.
Powers: North has demonstrated the ability to manipulate light is various ways. He can discharge burst of white light to attack or blind opponents, create protective barriers, or to simply read by. He has also developed the ability to fly.
Furthermore, others, especially baselines, are captivated by him and have a tendency to defer to his authority.
Other Information: Others on the team know that he is divorced and a convert to Catholicism.
_________________________
We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time. - T.S. Eliot "Little Gidding
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#69947 - 06/10/06 09:04 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 04/18/04
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I know I already PMed you about it but you should get mine by the end of the weekend
_________________________
That's right; one can make all kinds of explosives using simple household items... If one were so inclined. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Callum Uallas
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#69948 - 06/10/06 09:15 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 03/31/06
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I'm still in as well, and I PMed you mine a little earlier today.
_________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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#69949 - 06/10/06 11:24 AM
Re: Aberrant: Zero roll call and discussion
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Dreamsculptor
Registered: 06/24/05
Loc: New York City, NY
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I'll something for you by the end of the weekend. I have house guests, so I've been a bit preoccupied. :p
_________________________
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#69951 - 06/12/06 10:50 AM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 03/13/06
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I'll try to get a character done and sent today, but I may not be able to, and I'm not going to have time for anything until Saturday (big scary exams looming). After that I'll be generally free to post at least once every other day, except for 10 days in July in which I probably won't have Internet access. Could this be worked out?
_________________________
I see fragged people
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#69952 - 06/12/06 12:25 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 04/18/04
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Jameson Bradford a.k.a. Richter 10
If there is one thing Jameson hates is when people call him the brick of the group. Being made of and armored in stone makes that joke get old pretty quick. Jameson has been with PU for a few years now learning to better control his Quantum powers. He tries to be jovial and have a good attitude but even his freinds and teammates feel like there is always a gap between him and everybody else. It's not that he doesn't want to fit in but when you tend to break furniture that isn't reinforced for your weight you can't help but feel a bit like an outsider.
Richter 10 has both massive size and strength. Standing over 10 feet tall and looking like a golem or roughly hewed statue he possesses great strenth and endurance. Although he may not be the toughest nova out there when combined with his strength and his practiced skills in close combat and throwing large objects he has little trouble finishing what he starts. His best known signature move is a megastrength shockwave he calls "The Earthshaker Punch" whereby he slams a fist into the ground sending shockwaves for hundred of meters in some cases.
When he dorms down and finally assumes a fully human appearance Jameson is a man who defines average. The only thing which makes him stand out is the shaggy blonde hair and his blue-grey eyes.
_________________________
That's right; one can make all kinds of explosives using simple household items... If one were so inclined. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Callum Uallas
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#69953 - 06/12/06 12:56 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/16/03
Loc: Boston
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#69954 - 06/12/06 01:29 PM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 06/12/06
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Appearance: Dark Mind is a goth, and she dresses according to the aesthetics of that sub-culture. She varies in her style, ranging from "Victorn" goth to "Modern" goth styles. Her hair is sometimes black, and sometimes dyed other colors. Her skin appears to be very pale, though that could be makeup. She is five and a half feet, of a fit weight for that height, and is in her early twenties. Her facial features tend to be delicate or etheral. She tends toward silver jewelry with darker themes. Powers: Dark Mind is a mentalist, though her file notes that she's diversified for one so young and is therefore considered somewhat weak. She can shroud an area in darkness, read minds, defend her own mind, create a protective force-field, and force cooperation from her opponants. She's also displayed amazing dexterity with her feet and her hands - sometimes at the same time. Last, she's incredibly proficent with languages, even those she doesn't know. Quick History: Alice was a member of the local goth group, and she was a faithful adherant to that sub-culture and its philosophies. She was in attendance at her favorite night club when everyone within was taken hostage. One of her friends had spurned a young man with anger issues, and he came back to the club in a jealous rage. He took the entire bar hostage, and in the stress and panic, Alice erupted. She used her mental powers and the ability to call forth darkness to rescue the room. The police who arrived on-site called Utopia to deal with the young nova, and she was convinced to go to the Rashoud facility. While there, Alice decided to live up to her true potential in Project Utopia. Despite her subculture of choice, she feels that she should use her abilities to further mankind. She despises the idea of selling her talents as a mercenary, so she joined PU.
_________________________
"Evil? Oh, no, sweetie, I'm not evil. But if you need to continue to think that so you can sleep at night, go right ahead."
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#69955 - 06/13/06 04:33 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 03/31/06
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Name: Xavier Cain Nova Name: X
Apperance: Xavier stands about 6 foot 2 with brown eyes and hair, is of Italian decent an athletic build, and in his early 30's. He's has a small scar that runs down the left side of face which runs from the bottom of his eye down to his mouth.
Background: Xavier has shared little of his past with his teammates. He has told them of how as a child he attempted to stop a mugger from robbing his mother, and the scar is a reminder of that incident. Despite his uneasiness in sharing his past, Xavier has shown to friendly, caring person who enjoys being able to help out his teammates, and is a devoted follower of Utopia's goals.
Know Powers: During training X has shown a remarkable resistance to injury by normal means as with his ability to use his Quantum in the form of a force field, and as a offensive measure he can generate his quantum into claws. His athletic ability has be demonstrated by a quickness that far exceeds that of normal human. The most promiant abiliites X has shown is the power to render other Nova's power useless, and to drain Quantum energy with his touch.
_________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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#69956 - 06/13/06 04:59 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/11/02
Loc: New York
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I was going to post something and realized I was making a big assumption.
Question for the ST:
What year is it? Has Slider died yet? And as I understand it, we are basically T2M in training?
_________________________
No one is stronger than...ahem.
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#69958 - 06/15/06 12:18 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/23/02
Loc: Litchfield, Mass., USA
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I hope to have a character out tonight or tomorrow morning.
_________________________
Serve and Protect.
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#69960 - 06/16/06 03:49 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 03/31/06
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Sounds great, I'm looking forward to it.
_________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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#69961 - 06/16/06 04:04 AM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 06/16/06
Loc: NJ
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I'm interested in playing if you have the room.
Right now I'm thinking Warper or possibly some type of biocomputer character with CyberK, Poison and Mirage... wow, i'm really liking that, and maybe tendril for Jacking in... call him Android...
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#69962 - 06/16/06 04:19 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 03/31/06
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I don't think that it would be a problem to join us at all. Just be sure and pm Zero your stats, and stuff.
_________________________
And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him.
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#69963 - 06/16/06 04:32 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/16/03
Loc: Boston
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#69964 - 06/16/06 09:26 AM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 04/18/04
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Open rules Q:
The errata on this site for the abberant core rules (in the downloads section) differs from the errata included with the players guide in regards to the system for shockwave and thunderclap.
Basically the errata here has the power dealing 5 times the damage dice (a significant difference) and I was wondering if this was an older errata or ruling which had been overturned?
Either way the other party members should know that Richter 10's signature move is a Mega-strength 5 Shockwave with enhanced area effect. He calls it the Epicenter.
_________________________
That's right; one can make all kinds of explosives using simple household items... If one were so inclined. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Callum Uallas
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#69965 - 06/16/06 01:37 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/11/02
Loc: New York
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It's up to the ST but I suggest we just use Mega-Dice against live targets.
_________________________
No one is stronger than...ahem.
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#69966 - 06/16/06 01:56 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 04/18/04
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Yeah, I must say my jaw dropped when I saw I could potentially be doing 25 dice bashing to all targets within 50+ meters. I was quite happy with only 5 dice.
I figured that with the bulk of my Aeon Universe gaming being Trinity and Adventure somebody else may know if that errata was out of date or unofficial.
_________________________
That's right; one can make all kinds of explosives using simple household items... If one were so inclined. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theplourde - Dr. Raphael Bradford - Callum Uallas
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#69967 - 06/16/06 04:47 PM
Re: Aberrant: Zero roll call and discussion
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Nova
Registered: 06/11/02
Loc: New York
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I think that errata was unofficial but was from official sources. The vast bulk of it did end up in the APG.
With those I think the problem was originally that Shockwave and Thunderclap were considered too weak. But the errata's solution is much worse as it gets turned into massive shear overkill.
Leaving the situation as it was means that Thunderclap is still pretty weak (although it is strong against crowds of baselines), but IMHO Shockwave is still very strong. Letting you, with one action, knock down buildings should be strong enough by itself.
_________________________
No one is stronger than...ahem.
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#69969 - 06/16/06 06:50 PM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 06/16/06
Loc: NJ
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The US military experimented with lasers that flash boil fluid under the skin, the result is in intensely painful flash that isn't lethal.
You may want to go with a stun effect rather than a laser if he's really a pacifist. High quantum and a decent dice pool really do make the power effective.
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#69971 - 06/16/06 10:58 PM
Re: Aberrant: Zero roll call and discussion
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Baseline
Registered: 06/16/06
Loc: NJ
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An area stun with Q2 becomes a good way to deal with baselines and and mentalist types (since the traditional mentalist is rather squishy) but otherwise you're right, not effective, but a bashing QBolt for an intense flash leaving painful second degree burns, pretty effective and rather believable.
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