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#71904 - 01/26/05 01:51 PM
Re: Which way do we go? (OOC)
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Nova
Registered: 12/18/03
Posts: 239
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I think someone mentioned an Avengers-style changing cast, with characters leaving and joining the group as their own stories play out.
I like that a lot - particularly in the scope of our environment here. Further, it would work well to think of the group as a rotating cast, more than a single group. We have, what? Six members, so far? It seems like most of our material would be best done with fragments of the larger group - two, three members working on a certain project. This would give us a little more flexibility, and would hopefully cut that tendency of large fictions to bog down and sputter out.
Really, I think out OOC goal for this should be to keep a long-term presence in the OpNet world. This means keeping up a reasonably steady stream of fictions, just to stay alive as a concept. Maybe we should also try to keep an 'online' presence as well - y'know, a little recruiting or something.
Whatever we do, it should be clear to all that the WCK is open to anyone who can provide a rational for joining. We particularly should keep in mind newcomers, since that would be where most of the new meat would come from, if we really stick to the idea of the WCK being a shifting roster of characters.
There is the potential problem of newcomers joining up but quickly dropping off the boards. We could do something like create an OOC waiting period for getting in, if that kind of thing bothers anyone. However, I'm not sure that this is a problem - if someone disappears on us, we can always give them some time, then just mention in some post sometime that "The Black Lotus left the team a while back in order to pursue his private research without interruption." Or whatever.
As long as we maintain a core membership the rotating cast idea allows us to absord a fair amount of this kind of thing. And, really, there is the point of view that if we accept as many members as possible, at least a percentage of them will stick around for a while, right? ( ;
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#71907 - 01/26/05 09:18 PM
Re: Which way do we go? (OOC)
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Baseline
Registered: 11/12/04
Posts: 95
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For a while I planned on collaborating with Sam Grey on the nova-based drug story. That never worked out, but the Knights could do their own investigation into the Chicago drug trade.
Other ideas for fiction off the top of my head: An elementary school class field trip through the HQ, when the tour guide is called to active duty;
An outbreak of Ebola in central Chicago;
A known Terat is seen in Indianapolis, and the Knights are given babysitting duty to make sure he or she isn't up to anything (we could get an outside collaborator on that one);
At the grand opening of a new Divis Mall, the Knights are asked to put on an exhibition match (and incidentally keep an eye on the terrorists);
Someone (baseline or nova) hacks into the power grid and blows out every circuit in the midwest;
Our intelligence department starts to wonder why so many "situations" are happening within the first few months of Opening Day, when nothing happened before that;
Intel also wonders who would be crazy enough to fund Nova Reality, who their backers are, and what would motivate them to spend so much money for "public servants."
_________________________
Well sure, the government lies, and newspapers lie, but in a democracy they aren't the SAME lies. --Alexis Gilliland
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#71908 - 01/26/05 10:34 PM
Re: Which way do we go? (OOC)
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Nova
Registered: 09/17/03
Posts: 1570
Loc: Tokyo
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Something I've been playing around with, by way of a decent villain for at least a couple stories:
A new/old nova (M-Int/Man specialist, Strategic/Tactical Prodigy, maybe a couple supplementary powers) starts working with the Megasyndicate in Chicago not long after the WCK's initiation. He really isn't terribly subtle about this (openly associates with the big names in the local mob), but his talents make it nigh impossible to actually pin anything on him.
This boy is gradually becoming the de facto leader of the local underworld, and his strategic ability means that Megasyndicate operations are beginning to move up to a whole new league. In cooperation with the CPD, at least a couple of the Knights are put on trying to find some way to bring this guy down. Given their status, the Knights can't exactly waltz in and just off the guy, so it is down to getting some shred of evidence solid enough to warrant federal (that is, Directive) involvement.
Unfortunately, they are sitting right in the public eye, and they have to contend with a reasonable slice of their affairs being broadcast to the world. The mastermind is able to work out much of their off-screen activities by extrapolating from what is visible, and his contacts in the police have insured that he is aware of the threat from the get go.
Our prime intelligence gatherers run into problems early on - unless someone is playing with something in the neighborhood of M-Int 4/5 and Strategic Prodigy, we are poorly suited to fencing with an antagonist of this type. Bandwidth has trouble with all of the mastermind's 'recommendations' made off grid, leaving it to footwork and observation. Perhaps Jager gets smoothly redirected elsewhere, forcing the team to use their less freakishly supernatural members for this purpose - at least until the mastermind has altered his operations enough to withstand scrutiny.
While all this is going on, retaliation is quietly occurring. Subtle, no-strings traps hit the weaker members of the field team (April/Digi) and Bandwidth and Damanor get hit with petitions to place monitors on their activities - fun stuff like requiring a judge to check off in advance on every single computer Bandwidth attempts to access.
Back these games up with an attempt to cause public disapproval, and maybe cut the newborn team off at the knees before it really gets going. Thus, a number of large incidents crop up (sort of like what Damanor is talking about above), and the team's performance is judged very critically after a few key media men have lunch with our mega-manipulative mastermind.
Etc - you get the idea. In the end the heroes are triumphant, but it's a hell of a lot of work. I like this type of villain for our first days because a more direct foe wouldn't be able to compete against six novas of varying power. Instead, we get an experienced, but not too ridiculously powerful (50-60 np, tops) enemy - reasonable to have in context, but still serious trouble. In the end, the group would need to overcome the barrage of incidents while maintaining a good public opinion, and eventually coax the mastermind into giving them enough rope to hang him by.
I do like several of Damanor's ideas (though the ebola outbreak seems a wee bit extreme). In particular, some of them could be handily worked into the above concept - some could be the mastermind's fault, others would just get nudged to go as bad as is physically possible (imagine how bad the Terat scenario and the Divis Mal scenario could get with a little skillful manipulation). ( :
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et semper in omnibus varius
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#71914 - 02/12/05 12:24 AM
Re: Which way do we go? (OOC)
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Nova
Registered: 09/17/03
Posts: 1570
Loc: Tokyo
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If I get a bit of free time over the next couple days or week, I might try and get a couple threads going. Might not happen though (busy as hell), so if someone else want to grab the ball ... no need to wait up.
Beyond that, my thoughts on power build for mastermind:
No M-Physicals, weak M-Man and M-Wits, decent M-Per, and strong M-Int. Int enhancements focus on tactical and financial abilities, with Investigative Prodigy to help him cover his tracks. Other enhancements tend to be taken from the more subtle options, and he probably doesn't have too many.
He could have secondary psychic abilities - mostly just one or two dots, with power determined more by their Attribute pools than by power ratings.
Domination (Telepathic) and Telepathy (Telepathic Channeling) are both easy choices, and they could make an unpleasant combination. However, we should probably assume that these are weak enough that anyone in the group can resist (barring plot intention). The trouble would be more in the potential for NPCs to be manipulated against the WCK.
Stack this with Hypnosis (RQC). Since that die pool is Intelligence-based, he'd be very good at Hypnosis, and Reduced Quantum Cost makes it free - letting him hypnotize literally everyone he meets (weaker against groups, since he'd be making multiple actions).
Given the limitations of Hypnosis, that wouldn't be enough to stop any of us in our tracks, but he could still mess around with the more impressionable team members when they're within a close range. It would also be pretty effective when sent through Telepathic Channeling (or used directly) to influence NPCs more subtly than through Domination.
Of course, he'd have some kind of Psychic Shield/Invulnerability (is anyone on the team psychic?). Also, he might be able to pull out a couple of ace cards from time to time as they be needed - for instance, a psychic variation of Disrupt that is resisted by Willpower. Since Disrupt is powered by Int, that'd also would be quite effective.
"Oh, and while I like the subtle mastermind idea, I think we should make him a warper or a stealth nova."
Didn't forget. With the above build, he could max Dominate to temporarily add Parasitic Possession and just jump into the mind of a lieutenant/random shmuck across town. This won't let him pop back and forth regularly, but it will let him make a fast escape when he gets backed up against a wall (and would be all the more surprising when he does it).
_________________________
et semper in omnibus varius
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#71918 - 03/04/05 12:40 PM
Re: Which way do we go? (OOC)
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Baseline
Registered: 11/12/04
Posts: 95
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I can go with simultaneous fics or just following yours, whatever you prefer.
My general story idea is to have our mastermind manipulating the Chicago drug trade behind the scenes to gain power in the Chicago underworld. It's set up so that no matter how the Knights react, the mastermind comes out ahead, either by strengthening his own power base or eliminating his rivals. If anybody's interested in participating, PM me and I'll send you the details.
At what point in your story will April be injured? I'm planning on bringing a civilian into the infirmary in Scene 2 of my story, and if April will be there, we could have one of those cameo crossover shots that they used to have in Marvel all the time. It's also possible for the civilian to be present when (or if) April arrives there.
While I'm thinking about it, who's our resident Medtech? Is it just Joe Random, M.D., or does anyone have any good medical skills?
_________________________
Well sure, the government lies, and newspapers lie, but in a democracy they aren't the SAME lies. --Alexis Gilliland
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#71923 - 03/06/05 03:04 AM
Re: Which way do we go? (OOC)
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Nova
Registered: 12/18/03
Posts: 239
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I'll leave details of April's condition/surroundings to you, Alchemist - it's your place, after all. Incidently, I think April's already killed her jumpsuit. ( :
This isn't an exclusive thread in anyway, but anyone interested in jumping in should probably wait for Alchemist to provide context.
Background on 'The Insulted and the Injured:'
The WCK is working with the CPD to break up CZ syndicate drug trafficking. With police help, we'd identified the warehouse as a distribution hub, and Digi scouted the place out. He confirmed, got some details, and noted that the opposition was light.
We got permission for a raid, and April went in alone (should have been well within her ability to handle). The building blew up - destroying the evidence, killing the guard April disabled, and badly injuring April.
April isn't near death or anything (she developed a dot of M-Sta and Durability while training with Project U before the WCK came together), but she was knocked unconscious. She has a number of broken/shattered bones, as well as a spread of cuts, contusions, etc. In game terms, she overflowed on Bashing, which started converting to Lethal.
Someone (probably Jager) retrieved her and got her back to the WCK med center where she could be taken care of by Alchemist. I'm not sure how long she would've been out - leave that to Alchemist.
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#71934 - 03/07/05 11:32 PM
Re: Which way do we go? (OOC)
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Baseline
Registered: 12/30/04
Posts: 53
Loc: Dublin
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Originally posted by Jager: Showing up to pay Jager in person? Yes. Rose is pretty honourable like that. She's currently freelancing with the Argus Agency and could help out in this situation - her contract doesn't finish until the end of March - therefore impressing the team enough to be offered a place. Her rationale for joining would be to 'get away from my kids!' - she loves them, but five teenage and young adult offspring when you've just discovered you're going to live for ages can drive a person nuts. She'd send them money of course, but start encouraging them to become independent. So just drop Rose into the story?
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#71939 - 03/10/05 03:20 AM
Re: Which way do we go? (OOC)
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Nova
Registered: 12/18/03
Posts: 239
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I'm thinking Greg Frist is probably off doing his own thing right now - it has to be around 11p or midnight right now, right? Unless April was out all night, in which case he'd probably be about to show up.
Everything in the room would have been recorded by the base's built in cameras (living in a reality show, after all), and a cameraman would be here just to get better angles. I'd assume that they already have a camera crew at the warehouse for context shots and (they hope) some footage of camera-shy Jager in action.
Incidentally, the exact extent of April's recent improvements to her senses aren't entirely known to the team. She went from 5 Per to 1 M-Per right around when she joined the team, and the team probably is reasonably aware of the fact that she started see heat and the like (Electromagnetic Vision).
This would, however, be the first time that she's mentioned hearing radio signals. In fact, her recent progression (both into new areas and in the development of existing abilities) has been suspiciously quick. Someone might need to sit down and have the 'birds and the taint-buttered freaks' talk with her some day soon. (c;
The cell phone thing - seems like a good way to detonate the bomb from a distance, and it can work for Our Mysterious Antagonist. Damanor has some stuff in the works regarding a local competitor for Antagonist, and it would be pretty cool if Antagonist had arranged everything so that the loose ends from this all end at his competitor.
In this case, the warehouse could be distantly owned by the competitor, and the cell phone that sent the call to the bomb could be owned by one of his lieutenants (who dies in prison or something before we can interrogate him). The cell could be tricky to trace - the phone that sent the call could have been illegally tumbled so that it and its number don't appear in any records - and the warehouse registry would probably be through a number of fronts.
We probably wouldn't fully follow through on these leads until during or after Damanor's tale (when we presumably eliminate the competitor for his dastardly deeds), but once we did we would have every reason to believe that we | | | |