|
|
#74687 - 08/29/06 07:57 PM
Re: A new world for low power level
|
Nova
Registered: 05/06/04
Posts: 1531
Loc: Unknown
|
Since this topic already exists here, I'm going to write out the results of my basic proposal and the ensuing conversation in the chat. In a nutshell, the idea is for an additional in character section/continuity of the site (tentatively named "OpNet - 2008") with a two year offset (hence it would be 2008), absolutely no connection to the other in character sections of the site (other than sharing the canon setting), and clearly defined regulations on new characters. More importantly, this idea was born out of a desire to create an area where characters who aren't walking gods could interact without fear of the characters who are walking gods. This means an additional in character OpNet section, an additional Character Profiles section, and an additional Aberrant Fiction section would need to be created. Tentatively, these could be named: - Aberrant: OpNet - 2008
- OpNet - 2008 Character Profiles
- OpNet - 2008 Fiction
Hence, the layout would merely be a copy of what is already used within the in character section of the site. As for the characters for the OpNet - 2008 continuity, there are some specific elements for their creation: - Standard 7/5/3 Attributes, 23 Abilities, 7 Backgrounds, 15 Freebie Points, and 30 Nova Points
- Has erupted only within the past two months
- A new character that has not and does not appear in the OpNet - 2016 continuity of this site
One motivation for these requirements is to create a "comfortable environment" for average-powered novas to interact. Another is for the OpNet - 2008 continuity to be populated with new characters and to have no connection to the OpNet - 2016 continuity. Bluntly, that means Singularity wouldn't be showing up as a new nova, nor would any other character reference him, nor will we see a character that erupted in 1998 and was immediately placed in temporal stasis only to be released within two months of the day the character started to post (or the like). A side note: a system for regular advancement for the characters does need to be created. And if all of the characters follow the same creation and advancement rules, it would follow that all characters need a publicly accessible character sheet. I do want to make clear that this would not affect the OpNet - 2016 continuity. And I am not proposing we scrap the OpNet - 2016 continuity. This is a proposal for an addition to the site, not a replacement. As Vixen aptly put it, the OpNet - 2008 continuity is to the OpNet - 2016 continuity as Ultimate Marvel is to Marvel; except the OpNet - 2008 continuity would not contain the same characters (either explicitly or an obvious theme replication with a change in names or colors or whatnot) as the OpNet - 2016 continuity. The only shared thing between the two would be the canon setting. (Yes, everyone involved realizes the Marvel/Ultimate Marvel analogy is not perfect but it serves as one way to convey the idea) Thoughts?
_________________________
They call me the Seeker/I've been searching low and high/I won't get to get what I'm after/Till the day I die
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74689 - 08/29/06 08:55 PM
Re: A new world for low power level
|
Nova
Registered: 05/06/04
Posts: 1531
Loc: Unknown
|
Originally posted by Jager: -Do we sideline (no one wants to say discard) characters again in a few years when a new crop of people show up and its no longer 'fair' once again? Good question, and to take a cop-out, I'm not sure. -What kind of artificial restrictions is this board going to put on characters, beyond controlling initial NP's and experience progression? What would be the justification for these? Aside the initial character creation and experience progression, the restrictions and guidelines from the OpNet - 2016 continuity would probably serve well. So, sorry, but no space monkeys or immediately blowing the whistle on Proteus in OpNet - 2008 either. :p
_________________________
They call me the Seeker/I've been searching low and high/I won't get to get what I'm after/Till the day I die
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74692 - 08/29/06 09:29 PM
Re: A new world for low power level
|
Nova
Registered: 09/09/05
Posts: 605
Loc: Heartland, USA
|
Jager:
With strict rules for character creation, and a clearly defined method for advancement, crying unfair becomes less tenable. In the span of a 'few years', the characters would not have the same level of power as many of the 2016 Novas. Therefore, the power differential between the newcomers and the veterans would not be as great. Besides, if a character's progression is 'legitimized' by a standardized set of rules, then the newcomer's will not fret about the power differential. In fact, it may encourage them to interact more and write more fictions to 'catch up'.
I see no other restrictions, other than those already mentioned.
If your a power gamer, you won't like the OpNet 2008 campaign world. It will put restrictions on what your character can and cannot do.
_________________________
Simulated disorder postulates perfect discipline, simulated fear postulates courage; simulated weakness postulates strength. -Sun Tzu
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74699 - 08/30/06 07:21 PM
Re: A new world for low power level
|
8th Deadly Sin
Registered: 03/12/06
Posts: 720
Loc: Babylon
|
Okay, Jager. In this game, should it happen, there will be restrictions. Why? Because there are several people here "who know their preferences and cannot do what's fun for them" in an area where they are either required to play near-gods just to keep up, or have no feasible chance of survival amongst said titans.
This thread is a means for said players to state the preferences you're so gleefully mocking with your last post, and try to come up with a way for those who wish to do so to play on a more even-footing. I'm frankly appalled that you even had the nerve to ask in this discussion about making a character there with Q6. It flies in the face of the intent and spirit of the concepts we're working with.
I understand that you want to be able to do anything and everything you can tack on a list without using a character sheet. I understand that, for you, this is RP and is justified. That's fine. For you. Not everyone enjoys it, and not everyone should, so please... stop trying to convince us you're "right." Stop attacking people who want to play a game with boundaries and rules, because it makes you seem like the very powergamer you deny being.
In short, please don't quote Aberrant core books on gaming philosophy, because you are equally guilty of the blame you're assigning.
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74700 - 08/30/06 08:04 PM
Re: A new world for low power level
|
Nova
Registered: 12/05/03
Posts: 381
|
Originally posted by Stormwarden: Originally posted by The White Rat: Jager: If your a power gamer, you won't like the OpNet 2008 campaign world. It will put restrictions on what your character can and cannot do. Aberrant Player's Guide; pg 120, last paragraph "It is the intolerant ranter who chooses to impugn the motives of players who like different power levels that's the problem, not the players who know their preferences and do what's fun for them." Um Bla Bla Bla ..I can use a quote that can be used to justified either sides of this topic. It is equally purdent to use said quote to say those who want the new form should have it, and bashing said new forum is the same as the way you used it above.
_________________________
I want you to make me feel like I am on fire.
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74704 - 08/31/06 12:07 AM
Re: A new world for low power level
|
Nova
Registered: 05/19/01
Posts: 1957
|
I think the concern of the advancement, like Jager was bringing up, is just how long before the power curve becomes vast again, and how do you plan to resolve it if it becomes as wide as the current environment.
If you start everyone at the same creation matrix, and allot, say, 10 XP at the end of every 30 days after a character's creation, progression is going to be relatively equal for all involved. Still, two years down the line, if you want to make a new character, you're still going to be dealing with experienced characters who have roughly 240 XP on you. It's not much, but it still accumulates. The longer it goes, the longer the gap between new characters and old ones. Eventually, you are still going to have a gap as great as the one between say, Flicker and Long in terms of overall power.
I can see how feelings on this would be different, because the character with Long-level power would have stuck it out on the site for several years and his/her character should conceivably be that power level, as opposed to bringing in a brand-new powerhouse of the same calibur that no one had ever heard of.
I'm more concerned with a "reward post count with XP" system where sheer activity garners the highest power.
Personally, I like the idea of a separate environment where the power level is more balanced.
_________________________
It is not our fault if you are terrified of what we represent. We make no apologies for what we are.
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74705 - 08/31/06 12:41 AM
Re: A new world for low power level
|
Nova
Registered: 05/06/04
Posts: 1531
Loc: Unknown
|
All right, it appears the most obvious sticking point is character advancement. Two items then: 1. So what proposals do we have on handling character progression? Should there be no progression at all? Should it be handled through nova points being applied to characters at a regular interval? Or experience points at a regular interval? Or perhaps nova points or experience points being applied based upon the quantity or quality of what is produced with that character? (Yes, Ashnod, I know you're worried that specific option :p ) Or should there be no regulation on the advancement of characters? 2. Since this related and I want to settle definitively right now: I'm of the opinion that Quantum 6 and higher should not be available for at least the first two to four years (so not until 2010 to 2012), hence making the discussion of Quantum 6 characters at this juncture moot. (also to be noted is that starting characters, per the core book, cannot start with a Quantum of 6) I would rather for Quantum 6 to be never available but that is a personal opinion. With that, I say it's time for brainstorming things for item #1. 
_________________________
They call me the Seeker/I've been searching low and high/I won't get to get what I'm after/Till the day I die
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74706 - 08/31/06 01:24 AM
Re: A new world for low power level
|
Baseline
Registered: 05/06/06
Posts: 41
Loc: London, UK
|
Then again, it's not so bad that players who have been playing for a long time, characters who have been played for a long time, have greater power. It helps to contribute to the feeling that there are more powerful novas out there, that have erupted before. Not a lot of them, and not terribly powerful, but small legends, veterans. I think it's a nice feel for newcomers to sort of have people to look up to, in a way, and considering they'd have to stick around for a damn long time there won't be a lot of them and I doubt they'll consider abusing their power (not that I think anyone does in 2016, but 2016 does have a sort of "Battle of the Titans" feel to it, more high-powered like).
So, sorta like 2xp per week or something like that would be cool.
_________________________
If we shadows have offended, think but this, and all is mended, that you have but slumber'd here, while these visions did appear. And this weak and idle theme, no more yielding but a dream
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74708 - 08/31/06 08:19 AM
Re: A new world for low power level
|
Nova
Registered: 09/23/05
Posts: 1431
Loc: Podunk, Hickville
|
Originally posted by Singularity: 1. So what proposals do we have on handling character progression? Should there be no progression at all? Should it be handled through nova points being applied to characters at a regular interval? Or experience points at a regular interval? Or perhaps nova points or experience points being applied based upon the quantity or quality of what is produced with that character? (Yes, Ashnod, I know you're worried that specific option :p ) Or should there be no regulation on the advancement of characters? Experience. Nova points should never have really been handed out to begin with. When I first arrived here my jaw dropped when I found out the NPs were handed out like candy. When you make a character you get 30NPs. That's it. Anything you gain beyond that should be an experience value. Make a 100NP Nova. Make a 100XP Nova. Lemme know if you get the same thing. You won't, we all know it. In my opinion we should also place caps on power progression. It will prevent Characters from saving exp and becoming 'instant masters' in a single swoop. This is another thing that happens way to often and needs to be addressed. Also, how about logical experience point expenditures. Lemme cite a few examples instead of an explination. You'll prolly all figure it out really quick. 1. If you haven't used Q-Bolt in 6 months, you can't raie it with EXP. Obviously you haven't practiced. 2. If you are a Fire-born nova and can incinerate the skies like Jonny Storm and have never shown much mental apptitude, don't buy *telepathy*. It's lame. 3. Don't just throw powers on a sheet. If you want to learn powers that are outside your 'theme', you should be trained. Let's face it, eruptions are based on the characters inner desires. It's states this in a rule book it's canon. After the eruption is a different story, if you were supposed to be a Telepath, chances are you would have erupted as one. Yeah, I know... I'm a dick. Just more logical rules that belong more in a TT setting than in a Forum Fiction board. I'm just here to force more restrictions and tie your hands. Damn me. Damn me. Ohhh baby. Yeah.
_________________________
 Puppies are better than light or dark, because Chosen likes me bestest.
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74712 - 08/31/06 02:40 PM
Re: A new world for low power level
|
Nova
Registered: 09/09/05
Posts: 605
Loc: Heartland, USA
|
1. Merits/flaws should be allowed. However, I also believe that if you choose physical flaws, like paraplegic or lame, they should not become irrelevant upon eruption. Same for Mental and Social. If your blind before eruption, you don't just gain your sight back..you could get the blindfighting enhancement or other non eyesight related Mega-Perceptions to counter the blindness however. I think approval might be needed in some cases. They could be bought off as well, but the XP cost should be trebled. If the flaw is due to an aberration, you cannot buy it off...only through a chrysalis can they be changed.
2. Character sheets need to be created. I would prefer them public. However, I can see the desire for some to keep all their abilities private, so ST review would suffice. Character integrity must be maintained.
3. I had not thought about character approval, but the idea has merit. It may stop twinkery and abuse of the rules. Public approval would work if Char. sheets were to be public. If they are under ST review, then approval would also have to be private.
4. Strengths and weaknesses may be used within limits and subject to approval.
5. I think Forceful Personality is ok.
6. No quantum higher than 5 at char. creation and no Q6 unless character has been active for 4 years or undergone chrysalis.
_________________________
Simulated disorder postulates perfect discipline, simulated fear postulates courage; simulated weakness postulates strength. -Sun Tzu
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
#74715 - 08/31/06 04:50 PM
Re: A new world for low power level
|
Nova
Registered: 05/06/04
Posts: 1531
Loc: Unknown
|
Alright, let's see what I can address quickly. 1. I share Ashnod's concerns about experience being granted for the quantity of posts; while there is some merit in rewarding work being put into a character, the potential of unnecessary or repetative posts being used just to increase a character's experience pool is too great for me. Experience for every post is just too open for abuse; perhaps one experience per month for posting a story or an interactive piece would be a better way to encourage interaction without leaving a door for abuse. 2. Talking about rewarding experience in an arbitrated situation is premature; there has been no discussion nor any agreement on any methods of arbitration to be used. If someone had the option to never use arbitration, it would be rather unfair to reward those who use the system over those who don't. Especially in the case of discretionary awards. 3. Talking about approval of characters beyond the standard rules of creation found in the core book may be a little premature as well if there has been no determination of arbitration. Obviously, the powers and enhancements available in the expansion books would be available at creation time as well (limited to the published books and Brainwaves - sorry, Forceful Personalities as a whole is not balanced in comparison to the other words). 4. As for Merits/Flaws and Strengths/Weaknesses, this will take time to hammer out. Some Merits/Weaknesses can be bought/bought off via experience, others cannot; this might necessitate a list that outlines those that can be bought/bought off. The basics of the Strength/Weaknesses system is good, but we've all found and highlighted a few of the pitfalls of it. For example, I will strongly advocate the removal of Strengthening the duration of a Power to Permanent for reasons I've already expressed in another thread. 5. When it comes to the character sheets, I am of the opinion that each character should have a sheet made for them but I am not 100% certain that these sheets need to be public. I would greatly encourage the publication of said sheet, but perhaps someone wants to play someone with a secret that has yet to be revealed and providing the sheet up front would completely negate that subplot. In the interest of keeping this discussion organized and productive, I am going to create a few new threads specifically addressing some of these sticking issues: - OpNet - 2008: Experience
- OpNet - 2008: Arbitration
- OpNet - 2008: Approved Systems
This way we can talk about these specific issues without confusion and retain this topic for more general discussion. EDIT: I forgot to add my opinion regarding Quantum 6 and Chrysalis. I am of the opinion that Chrysalis should not provide characters the opportunity to achieve Quantum 6 earlier. One major reason against this is I do not want to reward any particular affiliation within Aberrant.
_________________________
They call me the Seeker/I've been searching low and high/I won't get to get what I'm after/Till the day I die
|
|
Top
|
Reply
Quote
Quick Reply
Quick Quote
|
|
|
|