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#74808 - 09/19/06 03:41 PM Re: Character Death
Lou Anne Burgess Offline
Nova

Registered: 04/25/06
Posts: 479
Sorry Doctor Troll, Good Alice, I wasn't trying to slam anyone. I was just looking back at Alice/Dreamer's recent posts & trying to address points she brought up.

Lou Anne

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#74809 - 10/07/06 04:09 AM Re: Character Death
Mr Fox Online   content
Nova

Registered: 08/03/04
Posts: 2600
Loc: Texas
I've just started reading the 2008 forums so I wasn't around for all of your discussion and votes. Just started reading this tonight in fact, and was intrigued. Not sure if I want to join yet or not.

So, from a totally outside perspective, I wouldn't much want to join a game a year, or two years from now where the vast majority of the characters were much higher power levels than me.

On the other hand, it also wouldn't be fair for a starting character to have the same power level of folks that have been around for the whole time working for the xp they have.

Nor, were I playing would I want to start completely over from scratch after two years of work on a character that died.

So you might consider a compromise.
Perhaps, after the start of the forums, new characters get half the exp of old characters. That way, the folks that have been playing a long time get rewarded, and the new folks aren't intimidated by drastic difference in power levels.

Just a thought from an outside perspective.

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#77556 - 11/22/06 11:42 AM Re: Character Death [Re: Mr Fox]
SuperCav Offline
Baseline

Registered: 11/22/06
Posts: 44
Loc: London, England
I think that the way it's set, where you always start off at the bottom, is a good idea. After all, one shouldn't step into something without knowing full well what they are doing.

If you don't want your character to kick the bucket, simply put, pick a safe career. Otherwise there will ALWAYS be that chance you won't be seeing another sunrise.
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#77594 - 11/22/06 11:11 PM Re: Character Death [Re: SuperCav]
Motley Offline
Baseline

Registered: 11/20/06
Posts: 49
Loc: Seattle!
Originally Posted By: SuperCav
If you don't want your character to kick the bucket, simply put, pick a safe career. Otherwise there will ALWAYS be that chance you won't be seeing another sunrise.


As novas, is there really any such thing? And, even should you choose a safe career, there are always anti-nova groups who may pick you out of a crowd simply because you've attempted to "fit in" or even hide what you are.

I'm in agreement with Mr. Fox. I believe a compromise with respect to character death would be appropriate (a percentage of their original character's experience, perhaps?), with completely new characters beginning at a decidedly lower level of experience than the average.
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There's a door.
Where does it go?
It stays where it is, I think.


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#77595 - 11/22/06 11:16 PM Re: Character Death [Re: Motley]
TeleForce Offline
Baseline

Registered: 11/17/06
Posts: 74
Was this not already decided on and dealt with?
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#77598 - 11/22/06 11:22 PM Re: Character Death [Re: TeleForce]
SuperCav Offline
Baseline

Registered: 11/22/06
Posts: 44
Loc: London, England
I went through this thread, and I didn't catch any resolution. So I was just offering my two cents.
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