Okay Overclock and I were discussing Defence and the Dodge Bonus and we've come to a deadlock. We've both interpreted just what the Dodge Bonus is and represents differently and as it will impact all characters it needs to be clarified.
From my understanding half of your defence bonus is considered a dodge bonus and is lost if you are flatfooted or suprised.
Example1A: Serpentine has a defence bonus of +10 for a total defence of 20. If he is suprised his total defence is reduced to 15 for the round he is suprised.
Example 2A: Serpentine Jr. has a defence bonus of +4, 3 ranks of the shield power and 3 ranks of dodge focus. His total defence is 20 also. However, his dodge bonus being 8 (2 from def bonus, 3 from shield and 3 from dodge focus), Serpentine jr. only has a total defence of 12 when suprised or flatfooted.
The other argument is that after buying your defence. you divide it in half (round down) and add it to your total defence. This is the dodge bonus that is lost when a character is flatfooted or suprised.
Example 1B: Serpentine buys a defence bonus of +10, giving him a dodge Bonus of +5 which gives him a total defence of 25. when flat footed or suprised he has a total defence of 20
Example 2B: Serpentine jr. buys a defence bonus of +4, the shield power at rank 3 and dodge focus of rank 3, giving him a dodge bonus of 8. This would make is total defence 22 and his flatfooted defence 14.
By this method and the PL cap at our current PL no character could buy more than 7 defence or they will be breaking the PL cap. It also means that the actual cost of def is 2 points/1.5 def.
We've posted to the offical M&M boards for an answer from Steve Kenson (an I've posted on the unnoficial rules board to see what other players think) but I wanted to get feedback from you guys and get your understanding of the rules
