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#89777 - 05/07/07 03:25 AM Puppet mastery
32767 Offline
Baseline

Registered: 04/13/07
Posts: 53
Puppet mastery
Level:2
Quantum Minimum:1
Dice Pool:Intelligence+puppet mastery
Range:(Quantum+power rating)*3 meters
Area:N/A
Duration:Concentration
Effect:Nova can animate a certain type of puppet
Multipile Action:No
Description:The Nova may animate a type of puppet chosen at character creation(eg marionette, anamatronic, sock puppets). This functions identically to the animation technique, except the Nova is limited to the chosen style of puppets, and puppet mastery is used in place of molecular manipulation.
Example:Kathputli Bhats, marionette master, needs a diversion. Animating a collection of puppets, he sends them to dog-pile the front door guards, while he seeks in the back

Plant mastery allows you to use the animate technique on plants, I thought it could be streched to include other things. This is more a request for comment rather than a request for it to be added. I appologise if this is in the wrong forum.

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#89778 - 05/07/07 07:02 AM Re: Puppet mastery [Re: 32767]
Ashnod Offline
Nova

Registered: 05/19/01
Posts: 1957
I think this can be accomplished by using the Animate technique as a stand alone power with a weakness of "Targets only Puppets."
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It is not our fault if you are terrified of what we represent. We make no apologies for what we are.

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#89782 - 05/07/07 08:35 AM Re: Puppet mastery [Re: Ashnod]
The White Rat Offline
Nova

Registered: 09/09/05
Posts: 605
Loc: Heartland, USA
The Q minimum is 1 instead of 5. Even the Animate technique, with the weakness: "Targets only Puppets", would still require a Quantum of 5, or even 4. I think Puppet Master is an atempt at creating a weaker animation power with a limited target, without the necessary high level of Quantum.
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Simulated disorder postulates perfect discipline, simulated fear postulates courage; simulated weakness postulates strength. -Sun Tzu


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#89787 - 05/07/07 10:01 AM Re: Puppet mastery [Re: The White Rat]
Courier Offline
Nova

Registered: 09/27/06
Posts: 2909
Loc: Everywhere
Q-min would likely be 4. Dispite the name, this power isn't actually creating the element in question (I could use the same comment for Nature Mastery).

If we call it an Anima technique (and I don't see a reason why the "Animate" technique couldn't be used via Elemental Anima), then basically we have a different name for...

Elemental Anima: Puppets, weakness only for Animation (-5). Making this a level 2, q-min 4 power.

That's strict and by the book. If I were ST I'd drop the q-min to 1, but I'm not so I can't do that.
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Hauling things through the sky.

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#89790 - 05/07/07 03:08 PM Re: Puppet mastery [Re: Ashnod]
Hugin Offline
Nova

Registered: 07/23/01
Posts: 2967
Loc: Tokyo, Japan
Originally Posted By: Ashnod
I think this can be accomplished by using the Animate technique as a stand alone power with a weakness of "Targets only Puppets."


Agreed.
_________________________
Great spirits have always encountered violent opposition from mediocre minds
-Albert Einstein

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#89791 - 05/07/07 04:42 PM Re: Puppet mastery [Re: Hugin]
David 'Dr. Troll' Smith Offline
Nova

Registered: 06/11/02
Posts: 2992
Loc: New York
Hmm... that would be two -5 weaknesses... did we just drop this to a level 1 power?
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No one is stronger than...ahem.

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#89794 - 05/07/07 06:42 PM Re: Puppet mastery [Re: David 'Dr. Troll' Smith]
32767 Offline
Baseline

Registered: 04/13/07
Posts: 53
Thank you for your comments. I had not thought of using a watered down elemental anima, as I disregard most of the players guide (esp weaknesses) after I created a rating 5 quantum bolt that costs nothing to use for 8 np (but very short range). Its nice to see weaknesses actualy work.

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