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#95260 - 09/26/07 08:29 PM
Re: State of the Game
[Re: Dave ST]
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Nova
Registered: 02/26/07
Posts: 2281
Loc: Wherever I am
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since only two are going to be involved shall we do a split thread so that those back in Hekran's Ferry may get some RP time in with hot lil' Elsbeth? I'm still waiting on players' opinion of this. Also, should I wait for Rysha to add something before I continue with 2:1? Sounds fine to me. Mei-Ying won't intervene unless Hu reports trouble. It's worth pointing out too that if the wood spirits give Hu any problems, he'll get outta there pronto if he can.
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#95336 - 09/28/07 09:36 AM
Re: State of the Game
[Re: Dave ST]
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Nova
Registered: 08/10/07
Posts: 335
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Also, should I wait for Rysha to add something before I continue with 2:1? I'm guessing you can go ahead Dave ... if nothing else we need to get some momentum rolling again ... Re: The Dead Walk Lily, I think the ball is in your court for next post.
Edited by Callum Uallas (09/28/07 09:36 AM)
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Shine on forever / Shine on benevolent sun - Tool, Jambi
See my shadow changing, / Stretching up and over me. / ... Step into the shadow. / Forty six and two are just ahead of me. - Tool, Forty-six & 2
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#95429 - 10/01/07 07:44 PM
Re: Stunt Dice
[Re: Callum Uallas]
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Nova
Registered: 04/27/07
Posts: 399
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You're accurate Callum. Only that one was attempting an action, the remainder of the Wood Spiders were keeping to the shadows and just passively following you. That's why none of the others were mentioned. However, now that Rysha has slain one, best bet they will respond in the best way they know how. Are you a familiar with the 'tick' system for second edition Callum? If so I'll continue on, if not I'll slow it up a bit to allow for explanations. Callum's action would be: Guard (3/None) There really isn't a 'delay' option. At any tick during your guard you may break it and take normal actions. Rysha went on tick 2, the Spiders go on 3 and Callum's action starts on tick 6... we'll go from there. Don't worry too much for right now guys, this is a blow off fight just to allow us to get an idea of how we want combat to flow, for all intents and purposes you really can't lose this one. Lily: Your owl is flying home on Tick 4. Re: The Dead Walk Throwing in an Abyssal might be a bit much this early. Even the basic charm package for the starting Abyssal would obliterate at least two of you before you overcame him/her. But since you already added him/her... do I get to play the Death Knight? 
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People are polite because they lack the courage to be honest.
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#95443 - 10/02/07 02:31 AM
Re: Stunt Dice
[Re: Dave ST]
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Nova
Registered: 08/21/07
Posts: 128
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Re: The Dead Walk Who says the Abyssal's out to kill us, anyway?  Probing attack, perhaps? Recon for an eventual attempt to corrupt one of use into the Deathlord's service? Ah, the possibilites....  More seriously, Dave, jump right in. Re: 1:2 A question of timing on defensive stunts (or defensive charms, for that matter). Would you prefer them directly after the attack in question, or incorporated into the character's next action post?
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"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting." -Sun Tzu, the Art of War
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#95447 - 10/02/07 07:19 AM
Re: Stunt Dice
[Re: Rysha]
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Nova
Registered: 08/10/07
Posts: 335
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Well while I did toss in a descriptor fit for an abyssal ... what you see may not be what you get, or as Rysha pointed out it may not be interested in a fight but in recon only, afterall it has no idea how powerful we are right? Heck it could just be some sort of fancy zombie somewhere between normal rotting corpse A and an abyssal. *shrug* I'm just tryin to tell a good story  Jump on in Dave the necrotic water is fine ... As for combat, I am not familiar with the tick system, to be honest I'm not exactly a master of the original combat rules so you'll have to bear with me. I'll do the best I can ...
_________________________
Shine on forever / Shine on benevolent sun - Tool, Jambi
See my shadow changing, / Stretching up and over me. / ... Step into the shadow. / Forty six and two are just ahead of me. - Tool, Forty-six & 2
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#95581 - 10/05/07 06:09 PM
Re: Dead Walk
[Re: Callum Uallas]
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Nova
Registered: 02/26/07
Posts: 2281
Loc: Wherever I am
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I'm still here, and still interested. It's my own fault...I kinda accidentally wrote myself out of Dead Walk.  I suppose Mei could always interrupt the ritual herself if it came to that. It's not like she's in LalaLand, unaware of what's going on. As for the forest...eh. I suppose Mei is aware of what's going on via Hu...if it's in range. She could arrive in a hurry if she was needed...
_________________________
Ariel: Presence **, Striking Looks ** Juno: Appearance ****, Charisma ** Meredith: Appearance ***, Charisma ** Keiko: Appearance ****, Charisma ** Ashley: Appearance ***, Charisma ** Marion: Appearance ****, Charisma **
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#95586 - 10/05/07 07:57 PM
Re: Dead Walk
[Re: Lou Anne Burgess]
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Nova
Registered: 04/27/07
Posts: 399
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I hated having to split the group up, but I'm not the type of ST to railroad players into a linear plot. The original Hunter's Wood encounter was geared to five rather capable Solars. Had Callum and Rysha faced it alone they would have been killed. I ended up adjusting the encounter, which was supposed to be our first crack at how we get a feel for the combat system and style that we think will work best for us considering the medium we have to work with. At this point, after the discussion (or during) Mei Ying can scoop everyone up with Stormwind Rider and head for Hunter's Wood. With Hu's arrival it would be safe to assume that she'd have ample reason to be afraid for her circle mate's life at this point. This way everyone can be present for the battle against the selkys. Chapter 1 is more or less a prelude and an opportunity for characters to establish their personalities. Although things may get gritty and lethal no character can actually die in the 1st chapter. Don't take that as an invitation to go ape shit, I have no qualms about making the PC wish they were dead (you can still live with no arms and no legs...  ) Since Lou Anne's posting opportunities vary day by day then I think it's fair that we give her (and other players) an opportunity to keep up. Lily, Rysha and Callum seem pretty consistent in their posting, almost to the point where the Ledaals couldn't get a word in edgewise at times. Let's discuss how we can solve this.
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#95589 - 10/05/07 10:04 PM
Re: Dead Walk
[Re: Dave ST]
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Nova
Registered: 08/21/07
Posts: 128
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I tend to post between once and twice a day (per active thread) on the weekdays (morning, before I go to work, and night, after) unless I catch someone in mid-scene while we're both online and we get a dialogue going. If that's too rapid for people, I can slow down? On the other hand, if we go multiple days without a post, it becomes hard for me to keep in scene/character, so regularity would be a big help for me (even if it's every other day, or once a day, or what have you).
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"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting." -Sun Tzu, the Art of War
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#95693 - 10/09/07 08:29 AM
Re: Dead Walk
[Re: Callum Uallas]
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Nova
Registered: 08/10/07
Posts: 335
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