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#9451 - 09/02/01 06:15 AM New Knacks
Kirby1024 Offline
Nova

Registered: 02/11/01
Posts: 988
Loc: Melbourne, Victoria, Australia
This is for all of those who are just dying to get those Knacks you thought up on public display. I start the procedings with a Knack that frankly should have been in the book:

Percussive Maintenance

"Just whack the damn thing!" FWHACK! "Right, there we go."

You may not have any mechanical knowledge (then again, you might), but you seem to have the unerring ability to use violence to get machines to obey you.

System: This Knack allows you to, when any mechanical object fails, to get it working once more. The daredevil rolls Brawl on a standard difficulty. If he succeeds, the machine works a number of extra times equal to the amount of successes on the roll. This may be used on Super-Science Devices, as well as mundane machinery. This works as long as the machine in question has not more than 2 health levels of damage.

Also, If a player fails a roll when trying to use an Innovation, The player may roll Brawl in a second attempt to get the machine operating. This Knack may only be used once per machine per scene.

Prerequisites: Help? I can't think of an appropriate Prerequisite.
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#9452 - 09/02/01 12:48 PM Re: New Knacks
Anonymous
Unregistered


For a prerequisite I would say a Destructive facet of at least 2. looks pretty useable and seems to fit the pulp genre very well. You might want to put in something about damaging the device in you roll a botch or something like that. Overall, I like it!

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#9453 - 09/02/01 05:13 PM Re: New Knacks
NeoVid Offline
Baseline

Registered: 03/23/01
Posts: 85
Quote:
Originally posted by Kirby1024:

Percussive Maintenance



Great idea. Fun and useful, which is what I want in A! anyway.

I just wanted to mention that where I come from, that trick is known as Caveman Ingenuity.
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#9454 - 09/03/01 07:44 AM Re: New Knacks
Kirby1024 Offline
Nova

Registered: 02/11/01
Posts: 988
Loc: Melbourne, Victoria, Australia
Quote:
Originally posted by Atwight:
For a prerequisite I would say a Destructive facet of at least 2. looks pretty useable and seems to fit the pulp genre very well. You might want to put in something about damaging the device in you roll a botch or something like that.


Hmm, that does sound about right. Thanks a lot. I swear, they have at least thought about this one. I couldn't understand why it wasn't in the book!
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Lee Davis-Thalbourne/Kirby1024
kirby1024 AT yahoo DOT com DOT au
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#9455 - 09/04/01 10:58 AM Re: New Knacks
Wizard Offline
Nova

Registered: 05/17/01
Posts: 298
Loc: Canada
I'd actually have guessed the intuitive rather than destructive facet on this one. Despite the appearance of what you're doing, destructive is for breaking things (be they physical, emotional, or social). Intuitive is for immediate action.

Reflective is right out the window in this one!
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#9456 - 09/04/01 11:03 AM Re: New Knacks
Anonymous
Unregistered


I chose destructive on the theory that your "destroying" that which stops the device from working. Intuitive could work also, or maybe even Might 3. Guess its a matter of personal opinion.

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#9457 - 09/08/01 03:45 PM Re: New Knacks
Thingmaker Offline
Baseline

Registered: 05/22/01
Posts: 62
Loc: Portland, OR USA
Not Might. The trick is knowing where to hit it, not hitting it hard. My vote would be for Intuitive Facet.

That'll be two cents, please.

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