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#9532 - 02/08/03 05:36 AM Adventure! LARPing Camp?
Kirby1024 Offline
Nova

Registered: 02/11/01
Loc: Melbourne, Victoria, Australia
OK, something that me and my girlfriend thought about while on holiday in Adelaide. We thought about Camarilla LARPing, and how we never really heard of Aeonverse LARPs. Then, somehow, it hit me: Hire out a campsite for a weekend, and host an Adventure! Pulp LARP!

We've got some thoughts already down on paper, but I'd much prefer at the moment to hear the kinds of ideas the people on the list might have. Our general plot, so far, is a Treasure-hunt race, with a few pulpy sub-plots, maybe with one or two groups of PCs playing the dastardly groups that attempt to foil the other PCs, and for those who aren't so hot on hiking, maybe a group could be waylaid at base camp, where a small conspiracy plot could be organised.

Any comments or suggestions? We're still at brainstorming phase, and we'd love any ideas on story and/or other elements...
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Lee Davis-Thalbourne/Kirby1024
kirby1024 AT yahoo DOT com DOT au
Here but not forgotten.

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#9533 - 02/08/03 10:42 PM Re: Adventure! LARPing Camp?
Agnelli Celeste Offline
Nova

Registered: 12/31/02
flash lights, cool hat, old news paper like thngs, dime novels,poket watchs, un hair docotor,no goths,

For story idea, the old burried thingie works well.Just have thing X hiden in some old part of the woods...with strange thigns happening near by...
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Life, has a way of telling you how say no.

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#9534 - 02/21/03 10:49 AM Re: Adventure! LARPing Camp?
MrDaniel Offline
Baseline

Registered: 01/25/03
Loc: Nottingham, England
The usual sticking point in these games is Firearms.

The best way I have heard it done is that the monsters were briefed to always miss (because they do in the films) but they were to fall over ever other shot / every third shot that was fired at them.
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Time heals all wounds - but ultimately tends to kill you as well.

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