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#97255 - 11/24/07 10:33 AM
Some mechanics questions
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Baseline
Registered: 11/24/07
Posts: 2
Loc: Maryland, USA
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Just a few mechanics issues I have been pondering:
1). Say your mega-manipulative Nova creates a novel/essay/text with the intent of persuading someone to adopt some stance/philosophy/etc. I'm tempted to say this would be a cross-matched Manipulation+Arts (writing) roll, but I'm not sure how this would be resisted or applied. Any thoughts?
2). On a similar note, I have been wondering what the successes on an Arts roll of any kind would signify, particularly in regards to . Obviously a large number of successes would indicate that the execution was masterful, but would the result of the roll be any indication of the reception and/or clarity of the work?
3). I've also been wondering if the creation of any kind of Art should involve a process similar to the invention/gadgeteering rules in Adventure! (I abhor the rules in Aberrant). Comments?
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#97513 - 11/30/07 09:37 AM
Re: Some mechanics questions
[Re: Arius]
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Baseline
Registered: 11/24/07
Posts: 2
Loc: Maryland, USA
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I'm afraid I don't know anything about the social combat rules in Exalted. Could you fill me in? Also, thank you for your reply, your suggestions have been very helpful. I'm also and English grad student so this is something I've been interested in running for a while now.
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#97524 - 11/30/07 12:25 PM
Re: Some mechanics questions
[Re: Quantum Promise]
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Nova
Registered: 11/28/07
Posts: 324
Loc: Berlin, Germany (1923)
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1) The ability to create a substantive argument does not imply the ability to deliver it adequately. Keep Writing essays with Wits+Arts. The lines between the stats can blur, but most often the given stat is correct.
2) Yes, the better the roll, the more masterful the work. Now, what are you looking for? In game, it could result in a temporary increase in Influence (mainly Artistic community, but great works could gain world-wide acclaim). Use the mechanics for Biz gains as a guideline. You could also use it as a Resource gain, if the artwork is primarily for monetary gain, but cap the possible increase at Resouces 4.
3) I'm afraid I'm not too familar with the Adventure system either.
_________________________
Auf der Suche nach der Wahrheit.
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Registered: 07/27/07
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