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#9837 - 12/06/01 03:37 PM
Mage Archmagic
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Baseline
Registered: 06/03/01
Posts: 56
Loc: Fort Worth, TX, USA
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Does anyone out there have the Mage supplement (Masters of the Art, I think?)that includes archmagic/descriptions of powers over 5 dots?
I'm trying to find descriptions of the effects for 6 and 7 dot effects for each of the spheres. Now, I'm not asking anyone to break copyright laws, but if anyone can give me a summary description of the Sphere abilities for levels 6-7, that would be great.
Thanks in advance.
PS- If anyone also has/would like to share the 6-7 dot abilities for the Vampire Disciplines of Auspex, Domination, Presence, Protean, and Fortitude, that would be cool too.
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#9838 - 12/06/01 08:59 PM
Re: Mage Archmagic
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Baseline
Registered: 03/23/01
Posts: 85
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I remember a few of them. I also remember the advice a Mage ST I know gave everyone he knows who plays the game: Don't use them. Forces 7 allows you to sink continents. Entropy 9 lets you perfectly calculate the future. Spirit 9 lets you force Awakenings, and that's about all I remember.
A quote from that ST: "Any PC who becomes an Archmage should be retired. At gunpoint, if necessary. All the other Archmage abilities are equally game-breaking and horrible, and there's nothing in Masters of the Art that you can use." But that's just his opinion.
_________________________
Official Max Mercer lookalike of N!Prime
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#9839 - 12/06/01 10:56 PM
Re: Mage Archmagic
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Baseline
Registered: 06/03/01
Posts: 56
Loc: Fort Worth, TX, USA
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I have heard the same thing. I don't play Mage, though, and don't have to worry about having an Archmage. I want them for a different reason. Besides, I'm sure I'll modify them, so the power level is hardly an issue.
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#9840 - 12/07/01 03:34 AM
Re: Mage Archmagic
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Nova
Registered: 02/11/01
Posts: 988
Loc: Melbourne, Victoria, Australia
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At any rate, it should be noted that there isn't all that much the Archspheres can do that 5th rank spheres, a willingness to die from Paradox overload and a f*%#load of successes can't.
I know someone who does have Masters of the Arts, but all I have is Mage Revised and Sorcerer Revised (I'm studying up for a badass Techno-supernatural team I'm thinking about...)
_________________________
Lee Davis-Thalbourne/Kirby1024 kirby1024 AT yahoo DOT com DOT au Here but not forgotten.
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#9842 - 02/26/04 01:29 PM
Re: Mage Archmagic
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Baseline
Registered: 02/26/04
Posts: 29
Loc: Illinois, USA
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Mage shouldn't get that far as to need beyond five dots!!! In the PC standpoint, if you have five dots, you have ignored the quest for ascention and limited your view of the world in 1 aspect!! Ascention is the complete understanding of limits and lack there of, not superpower in one grasp of reality!! In GM views, PC's should not be getting ansy about beyond 5, and NPC's should have apropriate powers, no rules needed, just tell the PC's, it happens because it does, or some other question within an answer long post short, beyond 5!!, hell in all my games, you barely need beyond 3
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