I have decided to go ahead and try this idea out. I am providing you with a list of spirit commands so to say that you may use at the start of each round before you take any other action. Each of these requires energy points to fuel them. Each effect may only be used once each turn though you may use any combination of them. Remember however that if you run out of ep you fall unconscious and regeneration cannot be used to recover energy points
You will all be allowed to choose two of these to start. You may purchase the other at 15 Cp apiece. please pm me with your selcections.
Bullseye- 30 ep regardless of your roll you will automatically hit your target with a single attack
Alert- 20 ep allows the user to completely avoid one attack.
Concentrate- 40 ep raise attack and defense value by 2 for one turn
Rejuvenation- 50 ep full heal of hp and all status effects (self only)
Mercy- 20 ep heal 30% of hp of self or ally
Passion- 35 ep double damage on one attack
Zeal- 40 ep gain one extra attack
Last resort - 80 ep body stat +5 for determining movement, double damage, attack will not miss, avoid one attack
Accellerate- 10 ep body stat +5 for determining movement rate
as promised, here are the new spirit commands. These also cost 15 cp per one you wish to have.
Sacrifice- 15 ep per attack Allows the character to take the hit for a nearby character. characters must be within 25 m of each others.
Guard- 80 ep takes only 1/4th damage from all incoming attacks for one turn
Renewal- 60 ep fully restore the ep of another player usuable once per session per person only
Command- 60 ep this is a special spirit command. it can be bought multiple times (the cost in ep does not increase). each time it is purchased it doubles the effective range and adds a +1 to the attack and defense value of each ally within area of effect. Base Range is 25 meters. (There are special range rules for Mecha and ship to ship combat, they will be posted when needed.) (if you have one instance it's +1 to ACV/DCV and a 25 m radius area... at 2 instances it's +2/+2 and 50m radius.)) multiple command auras do not stack The player with the highest command is the value used.
Frenzy- 50 ep +5 ACV -3 DCV for 1 turn
Stillness- 50 ep -3 ACV +5 DCV for 1 turn
Uncanny Alertness - 75 ep avoid/cancel out all normal attacks against a character for one turn
Ultimate Bullseye- 80 ep all attacks hit for one turn
Reflection- 70 ep Deflects one attack automatically even if it normally cannot be deflected can be redirected back at the attacker or any target of the player's choice
Enable- 60 ep allow a character beyond yourself to take another action (either attack or defense)
(The stipulation barring purchase of these has been lifted.)