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#98947 - 12/30/07 01:13 PM
Re: Character Concepts
[Re: Priest]
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Baseline
Registered: 12/29/07
Posts: 53
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Sure thing Soma. Also, since Priest and Leo (a woman) are both specials, they can give him a bit of a respite from the "you're way too weird" that normally happens. At the least, Preist and company could have given him a safe ride and hang out at night in the wilderness. Sounds great, thanks! If anyone else sees a good IC reason why our characters might have met (however briefly), let me know. Drew told me that the game will likely be taking place in the area between Oklahoma City, Oklahoma, and Dallas, Texas, so my plan was for Soma to have been travelling more or less parallel to highway 40 until Oklahoma, and then to have turned south along highway 35 which goes down towards Dallas. However, Soma hasn't been traveling in a beeline to any particular direction, so he has a tendency to circle back and forth within a given area for a while before finally moving on. So he likely would have had some contact with a few different enclaves in the area. WELCOME TO THE BOARDS SOMA!!!! Thank you very much, sir!
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#98957 - 12/30/07 11:49 PM
Re: Character Concepts
[Re: Mr Fox]
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Baseline
Registered: 12/29/07
Posts: 53
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He would be welcome at Fox's base. Novas who can handle themselves in a fight are always welcome and treated well, even more so than the baselines. If he's met Priest, he has likely also met Fox and stayed at the base for a day or two, or more if he chose. Alright, cool. Soma may be skilled at surviving in the wild, but that doesn't mean he'd turn down a free bed for a night. Dude, are you telling me that the world has gone through a zombie holocaust and there are still mimes that survive!!! Sheezh, I had hoped that at least one good thing had come out of it. Are you kidding? Even zombies would think twice about eating a mime (I know I would if I was a zombie)!
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#99054 - 01/05/08 09:37 PM
Re: Character Concepts
[Re: Priest]
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Baseline
Registered: 12/29/07
Posts: 53
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My concepts revolve more around the concept that it was the lucky, and not necessarily the skilled that survived. The problem for the people with the skills initially is what they don't know - that is, what can the zombies do?
Billy Bad-ass with his sword and armor thinks he can handle a zombie or two. Problem is he's never cut through real flesh before. Its a bit harder than it looks. Now a zombie has hold of him. Now its biting on him. He kills that one, but now two others have hold of him and he falls down.
... too late to create your next persona. I think that Courier's line of reasoning wasn't so much that these SCA kids would be any more (or less) likely to survive the first few weeks of the outbreak. But several months down the line, whoever *has* survived will be much better off at *continuing* to survive if they have useful skills. Some Wallstreet Executive might be canny and quick enough to survive the first weeks of the outbreak, but 2 months later when his supplies start running low and his gear starts wearing out, what's he going to do? Well, he's either going to die (bad choice), or he's going to learn how to solve these problems on his own (extremely difficult, even under optimal conditions), or he's going to find someone who already knows how to do these things. Skilled laborers, farmers, and craftsmen will be the new Upper Class in any post-apocalyptic world. I could be completely wrong about Courier's line of reasoning however, since I'm not him and I'm not a mindreader, so I apoligize Courier if I'm jumping to conclusions here.
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#99057 - 01/05/08 11:10 PM
Re: Character Concepts
[Re: Soma]
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Nova
Registered: 09/27/06
Posts: 2951
Loc: Everywhere
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RE: Survival (Short Term) I assumed (and wrote) that most of the SCA didn't survive. Even most of the knights didn't survive. But IMHO if you look at the survival percentage of people who were able to wear full body armor and use melee weapons and compare that too the survival percentage of people who couldn't and didn't, I suspect it helped. But granted, it's not even close to being the trump card nova powers are. Presumably Jillian could have gotten bit bit a time or three and bounced them with the armor. Other knights weren't that lucky, all it takes is a scratch and you have a heavily muscled armored zombie on your hands. On the other hand JoAnna was more lucky (and connected) than good. I'm assuming her dots in firearms were gained in the last 6 months. RE: Survival (Medium Term) Many of the people who survived the initial attack will end up as "shut ins". I.e. somewhere with limited food and resources in a building with the doors and windows boarded up and TOTALLY SURROUNDED by zombies. That's a good way to find survivors by the way, look for crowds of zombies around places. At this point nova powers enter the picture. With a nova around enclaves can merge, gain the key resources they need to take other resources, that sort of thing. As skilled as Jillian is she still needs things like tools and an anvil. Sure she knows where to get those sorts of things, but what really lets her abilities come into play is she can have James retreive those things without too much trouble. Otherwise they'd have to put together a combat force and fight through the zombie hoard. RE: Survival (Long Term) As several people have pointed out, the SCA and blacksmithery would really shine here. JoAnna's skills less so, but it's possible her magic (Occult) knowledge might come up. I'm pretty happy with both of their builds.  Looking back I didn't need to make Jillian James' girlfriend, she works pretty well as just a Knight/Blacksmith, but I wanted an emotional connection in there and I think it makes the character more fun to give her a high Appearence.
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Hauling things through the sky.
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#99134 - 01/08/08 04:16 PM
Re: Character Concepts
[Re: Courier]
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Baseline
Registered: 12/20/07
Posts: 87
Loc: Oklahoma
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Yep. Backgrounds are only half the battle. How are his social abilities. In other words, can he back up his backgrounds?
Having some kind of power that allows him to move easily between enclaves would be handy for someone thinking of maintaining a criminal network. Remember, most enclaves are pretty small (I imagine), thus not prone to having 'some' criminals. Ex-criminals maybe and probably likely, but not active criminals. After all, being a criminal means violating the Law and victimizing people in some manner? What laws are there to break? How is there to victimize?
Also, don't knock Followers. After all, with populations so reduced, five hardened men and/or women are a force to be reckonned with.
Of course, Influence looks like your best friend. It means most people who have reason to know you give you respect. High contacts does the same thing, except its a mutually acceptable relationship. Resources are their own reward.
-Of course, you could own an ammunition factory (or really large warehouse). -You could own an oil pumping station with an adhoc refinery, and thus be probably the only oil baron. -You could own a ship moving up and down the Red River (it looks pretty big on the map). -You could run an air network of small planes for the safest possible transport between enclaves.
Basically think about what resources people want and need in the enclaves and how you can fullfill those needs. If you were a criminal before hand then think about what illegal goods would be needed. Say knock-off drugs, firearms, ammo, booze, cigarettes, ect. Also think about just how you get paid. Its it gold, gems, and jewelry or food, clean water, and services? Or both?
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#99137 - 01/08/08 04:53 PM
Re: Character Concepts
[Re: SkyLion]
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Nova
Registered: 12/27/06
Posts: 1793
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I was trying not to step on the toes of Fox's missle base however...do we need two enclaves in one group? I doubt it.
I admit Im not that good at figuring out post apocalyptic economics. The idea needs work. In our world, the Black Market sort of feeds on the normal markets. IE, whether stolen goods redistribution or the sale of knockoffs, there is still a sort of economy involved and much of it has to do with contacts and connections.
Maybe a lil from column a, b and c? Say he knows some of the surviving smugglers who own that ship, or who still maintain the air fields. Having taken over an oil depot or refinery would certainly be enough to make him valuable to everyone, especially if noone has been able to usurp him (as of now my idea is that he had survived a few assasination attempts/coups already, whether from other gangs or the remnants of the military trying to claim martial law...Im thinking he's got the resources to be quite well armed.)
keep the feedback coming. I suppose it would make sense for him to be in Texas as well if he is an oil man. The trick here is that I didnt see him as an oil man before z-day. I was thinking more like the head of an organization that smuggled weapons and blacktech...since there were novas before z-day maybe even nova tech. Which brings up another good question...how nova-fied was the world prior to z-day?
So yeah...all of the things the underworld would need...weapons, ammo, medical supplies, fuel, etc. Im thinking he specifically stayed away from drugs, booze and ciggaretes...thats a whole nother brand of criminal and i would say he has his own set of ethics. He would however, be happy to supply arms for the drug cartels to kill each other with. In a war, its the weapons merchant who is the only real winner.
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#99139 - 01/08/08 05:22 PM
Re: Character Concepts
[Re: SkyLion]
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Nova
Registered: 11/23/06
Posts: 588
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Overload, if you have a good Biz score, you might be trying to recreate an economy amongst the enclaves. If you have a product to sell, it gives you a leg up. Oil/gasoline does well there. You could also then take any products produced by one enclave to sell in another. Some enclaves might have skills like a doctor, mechanic, or blacksmith that others need. Another could have drilling equipment (water wells). A third could have sheep and the starts of a wool garment industry.
There are thousands of things that communities could trade and that requires a new Merchant Class (boats and truckers) who could work for (Overload)'s Union. Instead of it being a criminal/Black Market operation, it has become a Market Day operation. It all depends on how much Resources buys and how Influence being the Market's Boss entails. You still have dozens of people working for you (Contacts), but they aren't an army (that would be Followers). In theory, people could leave the Union, but that might mean retaliation of some kind - just like the Mob of old.
_________________________
We are more than what we hold, or what we own. We are what we think and dream too. Don't be a slave to either, but a partner to both.
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#99148 - 01/08/08 07:06 PM
Re: Character Concepts
[Re: SkyLion]
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Nova
Registered: 11/23/06
Posts: 588
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Looks like you have a plan now.  We should be able to get going soon!
_________________________
We are more than what we hold, or what we own. We are what we think and dream too. Don't be a slave to either, but a partner to both.
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