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#98648 - 12/20/07 03:49 PM
Re: Character Concepts
[Re: Drew]
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Baseline
Registered: 12/20/07
Posts: 87
Loc: Oklahoma
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Hey there. You might know me as Ravenshire.
Priest is the leader of a roving band of scavangers. The head out for the major cities to swipe necessary parts and materials that the surviving communities need. His pack consists of one other nova (Leo), six humans (Willy, Colt, Bethany, Rhonda, Sarah, and Andy), and 2 german shepards. They roam about in a large touring bus, a Hummer, and an SUV. They carry two motorcyles as well.
The team can work out of any established hold, or just be traveling through. If someone has a permant base, they can be working with them, though they remain independant. They could also team up with other loners/small bands to create a more effective raiding force.
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#98727 - 12/22/07 08:10 PM
Re: Character Concepts
[Re: SkyLion]
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Baseline
Registered: 12/20/07
Posts: 87
Loc: Oklahoma
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Healing would be cool, especially if it stopped someone infected from dying and zombifying. The Elemental Anima/Mastery is limited because it will only be at level one. That's not too much fire (yet). Mind you, you could amplify the effects of existing fires which could be pretty nasty. As for backgrounds, you could get Contacts(People in the Community) to represent the relationship you have with people in the neighborhood. You could also have Contacts representing people you know in other enclave(s), if you travel about. Allies usually represent another nova. An increase in Influence could also mean you are known and respected in several enclaves. According to Fox, the majority of survivors have migrated to the Artic, leaving only small enclaves behind and the cities crawling with hordes of zombies. Oh, if you play with fire and use a flamethrower, you might want Attunement, so you don't blow up. Have you considered a Mentor? If you chose to work out of Fox's enclave, you get the "works with the powers that be" for free because he's a PC. Can't wait for us to meet up. 
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#98740 - 12/22/07 11:15 PM
Re: Character Concepts
[Re: Mr Fox]
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Nova
Registered: 09/27/06
Posts: 2951
Loc: Everywhere
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RE: Multiple Actions OK, that's a point. I was thinking that since EA would have to be after Claws then it'd have to be a multiple. RE: Q-costs Ah, well then the q cost is 3 or 6, and not 2-4. Adjustments to that would be a house rule. why would you ever buy a l2 version of lethal blast seperately? Q-Bolt you wouldn't, but then again q-bolt lets you kill one zombie. Storm is pretty darn useful in this setting. in other words..Wheres the Juice? One power gives you a movement (letting you move outside of reach and attack since zombies have no ranged attack). It also lets you fry any number of them for a grand total of 6q (or 3). It also gives a point attack that's going to kill pretty much any one person (2d[10] is nothing to laugh at in a 20 NP game). It also gives you enhance/diminish which might be useful in this setting. Granted, juice wise it's expensive but that's unlikely to be a concern when combat is either brutal and short or when your using your concentration storm to kill a zillian zombies. So basically that one power creates a pretty functional character right by its lonesome. Q-min is a concern, but assuming flaws are allowed it's buyable with 10 nova points (or 6 with taint), leaving plenty for all the various extras that we like. RE: Location of base Hmm... 20 minutes is probably not 20 miles.
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#98748 - 12/23/07 08:53 AM
Re: Character Concepts
[Re: SkyLion]
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Nova
Registered: 09/27/06
Posts: 2951
Loc: Everywhere
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I think almost at least 4 of us are going to be Supermen with all three Mega Physicals. Two of those have flight, Courier's can leap, so I will be the "speedster" and run along the ground (hey, allways good to have a move power I say...). The other one I know of is some kind of precog. Assumes facts not in evidence. John doesn't have Mega-Dex or even Mega-Stam. Nor am I sure the flying types have M-Str (although if they do then the Superman comparison becomes more apt). The idea I've had was basically a brick with the twist of using knockback as a "power." I'm not sure what this means. Then decided to go full on spec force. Initial impulse was a colonel but i looked it up and thats way higher than a captain. And given how many NPs you spent on skills you probably have 5 dots in...everything. I think I am spending 3 NPs to cap off the important skills.
Yet I cant help thinking that I am being terribly unoriginal considering at least two other characters. Thinking maybe drop the spec force idea and fill out the fighter idea. Or maybe change it up for something totally different and go against type.
If you are spending 3 NP on skills then you don't need to top them off, you can actually *create* the various skills without needing to be ex-mil.
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#98751 - 12/23/07 12:20 PM
Re: Character Concepts
[Re: Priest]
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Nova
Registered: 09/27/06
Posts: 2951
Loc: Everywhere
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RE: Area Obviously I'm not the ST, but it's very traditional in WW for fire to be Agg against the undead.
RE: Shrug off most gunfire Making a bunch of assumptions that might not be warrented....
Assuming zombies are mindless mechine-ish things, they may not KO from Bashing damage. Machines normally don't take lethal or bashing damage, they just take damage, but zombies might get the best from both worlds. *That* makes everything a lot harder, especially if they have some body soak.
A heavy pistol does 5d lethal. So if they have one level of Armor that doesn't cover their head, then that drops bullet damage down to 2d lethal, which isn't a lot. Put a different way, ignoring head shots the typical zombie needs 10 bullets to the body to be put down with a hand gun.
Aiming (page 247) and targeting (p 243) would make a huge difference. Targetting the head is a +2 diff but also does +2 damage. Call that 7d, and now only 2-ish shots put one down.
A Rifle is 8d. Ideally you'd spend about 5 turns aiming (assuming a perception of 5) and get +7 dice to hit (2 from a scope). With 10 dice on the attack, it's now reasonable to get +5 damage dice from accurancy on a head shot, so that's 15 lethal. So in theory you could camp out on a tower or something and just shot them all day.
Nova powers are an order of mag worse. Q-Bolt mostly does enough damage to one shot a zombie... but if they're attacking in large numbers that's expensive. RDQ would help a lot, especially if you could make a half strength attack and still be effective (q cost zero in that case).
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#98755 - 12/23/07 01:47 PM
Re: Character Concepts
[Re: Courier]
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Nova
Registered: 10/07/07
Posts: 208
Loc: Canada
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RE: Area Obviously I'm not the ST, but it's very traditional in WW for fire to be Agg against the undead. It's not. RE: Shrug off most gunfire Making a bunch of assumptions that might not be warrented....
Assuming zombies are mindless mechine-ish things, they may not KO from Bashing damage. Machines normally don't take lethal or bashing damage, they just take damage, but zombies might get the best from both worlds. *That* makes everything a lot harder, especially if they have some body soak.
A heavy pistol does 5d lethal. So if they have one level of Armor that doesn't cover their head, then that drops b
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